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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/qUlS5CXF"] [Date "2024.12.15"] [White "Nazar_kam"] [Black "Sparsh_Munjal"] [Result "0-1"] [GameId "qUlS5CXF"] [UTCDate "2024.12.15"] [UTCTime "07:05:31"] [WhiteElo "1932"] [BlackElo "1248"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... Nc6?! { (-0.78 → 0.30) Inaccuracy. e5 was best. } { [%eval 0.3] } (1... e5 2. Nh3 Qh4 3. Qb3 Qxf2 4. Kxf2 Bc5 5. Qxf7 Bxf2 6. Qxf2) 2. Qa4?! { (0.30 → -0.35) Inaccuracy. d4 was best. } { [%eval -0.35] } (2. d4 Nxd4 3. Qxd4 c6 4. Qxg7 Bxg7 5. Kd1 Bxc3 6. Nxc3 Nh6) 2... Nb4?! { (-0.35 → 0.29) Inaccuracy. Na5 was best. } { [%eval 0.29] } (2... Na5 3. Qxa5 e6 4. Qxa7 Rxa7 5. c4 Rxa2 6. Rxa2 b5 7. cxb5) 3. Qxa7?? { (0.29 → Mate in 14) Checkmate is now unavoidable. cxb4 was best. } { [%eval #-14] } (3. cxb4 d6 4. Qxa7 Rxa7 5. a3 Rxa3 6. Rxa3 Bh3 7. Rxh3 Qa8) 3... Rxa7 { [%eval #-14] } 4. cxb4 { [%eval #-13] } 4... Rxa2 { [%eval #-13] } 5. Rxa2 { [%eval #-12] } 5... c5 { [%eval #-12] } 6. bxc5 { [%eval #-11] } 6... b6?? { (Mate in 11 → 1.69) Lost forced checkmate sequence. Qa5 was best. } { [%eval 1.69] } (6... Qa5 7. Rxa5 b6 8. cxb6 e5 9. Rxe5 d6 10. Rxe8 Bd7 11. Rxf8 Ne7 12. Rxf7) 7. cxb6 { [%eval 2.01] } 7... Qxb6 { [%eval 1.53] } 8. Ra8? { (1.53 → 0.08) Mistake. b3 was best. } { [%eval 0.08] } (8. b3 Qxf2) 8... Qxf2 { [%eval -0.17] } 9. Rxc8 { [%eval -0.14] } 9... Qxf1?! { (-0.14 → 0.65) Inaccuracy. Qxe1 was best. } { [%eval 0.65] } (9... Qxe1 10. Rxe8 Qxf1 11. Rxe7 Qxg2 12. Rxf7 Qxg1 13. Rxg7 Bxg7 14. Rxg1 Bxb2 15. Bxb2) 10. Rxe8 { [%eval 0.98] } 10... Qxg2 { [%eval 0.99] } 11. Rxf8 { [%eval 1.24] } 11... Qxe2? { (1.24 → 2.75) Mistake. Qxg1 was best. } { [%eval 2.75] } (11... Qxg1 12. Rxf7) 12. Rxf7 { [%eval 5.01] } 12... Qxd2 { [%eval #19] } 13. Rxg7 { [%eval 3.85] } 13... Qxb2?? { (3.85 → Mate in 16) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #16] } (13... Qxe1 14. Rxh7) 14. Rxg8?? { (Mate in 16 → 2.87) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 2.87] } (14. Bxb2 Nh6 15. Rxh7 Rxh7 16. Bg7 Rxg7 17. Nd2 Rxg1 18. Rxg1 Ng8 19. Rxg8 d6) 14... Rxg8?? { (2.87 → Mate in 12) Checkmate is now unavoidable. Qxb1 was best. } { [%eval #12] } (14... Qxb1 15. Rxh8 Qxc1 16. Rxh7 Qxe1 17. Rxe7 Qxg1 18. Rxg1 d5 19. h4 d4 20. Rg6) 15. Bxb2 { [%eval #12] } 15... Rxg1 { [%eval #11] } 16. Rxg1 { [%eval #13] } 16... e5 { [%eval #10] } 17. Bxe5 { [%eval #10] } 17... d6 { [%eval #9] } 18. Bxd6 { [%eval #9] } 18... h5 { [%eval #8] } 19. Rg2 { [%eval #8] } 19... h4 { [%eval #7] } 20. Nc3 { [%eval #7] } 20... h3 { [%eval #6] } 21. Ne2 { [%eval #6] } 21... hxg2 { [%eval #5] } 22. Kf1?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Nf4 was best. } { [%eval 0.0] } (22. Nf4 g1=N 23. Nh3 Nxh3 24. Kf2 Nxf2 25. h3 Nxh3 26. Bf4 Nxf4#) 22... gxf1=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. gxf1=B was best. } { [%eval #3] } (22... gxf1=B 23. h4 Bxe2 24. h5 Bxh5 25. Bc5 Bf3 26. Bd4 Be4 27. Be3 Bd3 28. Bc1) 23. Nc1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Bf8 was best. } { [%eval #-4] } (23. Bf8 Rxf8 24. Nf4 Rxf4 25. h4 Rxh4#) 23... Rxc1 { [%eval #-4] } 24. Bc5 { [%eval #-3] } 24... Rxc5 { [%eval #-3] } 25. h3 { [%eval #-2] } 25... Rd5 { [%eval #-2] } 26. h4 { [%eval #-1] } 26... Rg5 { [%eval #-1] } 27. hxg5# { Game ends by variant rule. } 0-1