- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/qIc7eXaa"] [Date "2024.10.17"] [White "Uchija123"] [Black "Maxime109"] [Result "1-0"] [GameId "qIc7eXaa"] [UTCDate "2024.10.17"] [UTCTime "23:33:22"] [WhiteElo "1807"] [BlackElo "2216"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... Nxa6 { [%eval 0.0] } 3. b4 { [%eval 0.99] } 3... Bxb4 { [%eval 1.61] } 4. Ne2?? { (1.61 → -0.11) Blunder. Nh3 was best. } { [%eval -0.11] } (4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3 Rb8 7. Bxe7 Kxe7 8. Qe2 g5) 4... Bxd2 { [%eval -0.06] } 5. Kxd2 { [%eval -0.25] } 5... e5?? { (-0.25 → 1.84) Blunder. Ne7 was best. } { [%eval 1.84] } (5... Ne7 6. c4 d5 7. cxd5 Qxd5 8. Ba3 Qxd2 9. Nxd2 Kd7 10. Bxe7) 6. Rg1?? { (1.84 → -1.28) Blunder. h4 was best. } { [%eval -1.28] } (6. h4) 6... Nb4?? { (-1.28 → 2.12) Blunder. Qf6 was best. } { [%eval 2.12] } (6... Qf6 7. Nf4) 7. h4?? { (2.12 → -4.30) Blunder. a4 was best. } { [%eval -4.3] } (7. a4 Nxc2) 7... Qxh4?? { (-4.30 → 1.91) Blunder. Nxa2 was best. } { [%eval 1.91] } (7... Nxa2) 8. Rh1?? { (1.91 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #-16] } (8. a4 Qxf2) 8... Qxf2?? { (Mate in 16 → -5.42) Lost forced checkmate sequence. Qxh1 was best. } { [%eval -5.42] } (8... Qxh1 9. Qxh1 Nxa2 10. Rxa2 a6 11. Rxa6 Rxa6 12. Qxh7 Rxh7 13. Nf4 exf4 14. exf4) 9. Rxh7 { [%eval -3.57] } 9... Qxg2 { [%eval -4.3] } 10. Rxg7?? { (-4.30 → Mate in 15) Checkmate is now unavoidable. Rxh8 was best. } { [%eval #-15] } (10. Rxh8 Qxe2 11. Kxe2 Nxc2 12. Rxg8 Nxa1 13. Qxd7 Kxd7 14. Rxc8 Rxc8 15. Kd2 e4) 10... Qxe2 { [%eval #-15] } 11. Kxe2 { [%eval #-13] } 11... Nxa2 { [%eval #-13] } 12. Rxa2 { [%eval #-12] } 12... d5?? { (Mate in 12 → -0.75) Lost forced checkmate sequence. Ne7 was best. } { [%eval -0.75] } (12... Ne7 13. Rxa7 Rxa7 14. Rxf7 Kxf7 15. Qxd7 Bxd7 16. c3 Ra3 17. Bxa3 Kg6 18. Bxe7) 13. Rxa7?? { (-0.75 → -5.20) Blunder. Qxd5 was best. } { [%eval -5.2] } (13. Qxd5 b5) 13... Rxa7 { [%eval -3.66] } 14. Rxf7?? { (-3.66 → Mate in 9) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #-9] } (14. Qxd5 b6) 14... Kxf7 { [%eval #-9] } 15. Qxd5 { [%eval #-8] } 15... Ra3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. b5 was best. } { [%eval #6] } (15... b5 16. Qxf7 Ne7 17. Qxe7 Ra6 18. Qxe5 Rh4 19. Qxc7 Ra2 20. Qxc8 Rxc2 21. Qxc2) 16. Qxf7 { [%eval #6] } 16... Rxe3 { [%eval #5] } 17. Qxc7 { [%eval #5] } 17... Rxe2 { [%eval #4] } 18. Qxe5?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-5] } (18. Qxc8 Rxc2 19. Qxb7 Rxc1 20. Nc3 Rxc3 21. Qh1 Rxh1#) 18... Rxe5?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Rxc2 was best. } { [%eval #2] } (18... Rxc2 19. Qxh8 Rxc1 20. Qxg8 Rxb1 21. Qxc8 Rf1 22. Qxb7 Rh1 23. Qxh1#) 19. Be3 { [%eval #2] } 19... Rxe3 { [%eval #1] } 20. Na3 { [%eval #2] } 20... Rxa3 { [%eval #1] } 21. c3 { [%eval #1] } 21... Rxc3# { Game ends by variant rule. } 1-0