lichess.org
Donate
 
Computer analysisMove timesShare & export
FEN
[Event "Casual Atomic game"] [Site "https://lichess.org/qBceVreZ"] [Date "2020.07.01"] [White "lichess AI level 1"] [Black "TopMadHouse"] [Result "0-1"] [UTCDate "2020.07.01"] [UTCTime "20:25:02"] [WhiteElo "?"] [BlackElo "1494"] [Variant "Atomic"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 d5?? { (0.36 → 5.07) Blunder. e6 was best. } (1... e6 2. e3 Qh4 3. g3 Qh5 4. Qf3 f5 5. Nd5 Bb4 6. c3) 2. d3?? { (5.07 → -0.67) Blunder. Nb5 was best. } (2. Nb5 Nf6 3. f3 Ne4 4. fxe4 Bg4 5. Nf3 Na6 6. Nxa7 e6) 2... d4?? { (-0.67 → 5.23) Blunder. c6 was best. } (2... c6 3. Nh3 f6 4. f3 e5 5. g3 g5 6. Ne4 dxe4 7. b4 Na6 8. Rb1 g4 9. e3) 3. Bf4?? { (5.23 → 1.80) Blunder. Nd5 was best. } (3. Nd5 Qxd5 4. Nh3 Nc6 5. a3 g5 6. b4 h5 7. b5 e5 8. b6 Nb4 9. axb4 axb6) 3... dxc3?? { (1.80 → 9.32) Blunder. e5 was best. } (3... e5 4. Nb5) 4. e4?? { (9.32 → -0.96) Blunder. Bxc7 was best. } (4. Bxc7) 4... Qxd3?? { (-0.96 → Mate in 1) Checkmate is now unavoidable. Bg4 was best. } (4... Bg4 5. f3) 5. Bc4 Bg4 6. Qd4 e6 7. c3 Bc5 8. Ba6?? { (Mate in 4 → 2.99) Lost forced checkmate sequence. Bb5+ was best. } (8. Bb5+ Nc6 9. Bxc6 f6 10. Qd7+ Kf8 11. Qxg7#) 8... bxa6?? { (2.99 → Mate in 5) Checkmate is now unavoidable. Nf6 was best. } (8... Nf6 9. Bb5+) 9. Nf3 Bxf3 10. Kd2?? { (Mate in 5 → -4.27) Lost forced checkmate sequence. O-O-O was best. } (10. O-O-O Bd6 11. Qxd6 f5 12. Rd8+ Ke7 13. Re8+ Kd6 14. Rxe6#) 10... Bxd4 11. Rab1?? { (-3.35 → Mate in 8) Checkmate is now unavoidable. Rhd1 was best. } (11. Rhd1) 11... c5?? { (Mate in 8 → -2.58) Lost forced checkmate sequence. Na6 was best. } (11... Na6 12. Ke1 Rd8 13. f4 Nc5 14. g4 Rd1+ 15. Kf2 Rf1+ 16. Ke2 Rf2+ 17. Ke1 Nd3+ 18. Kd1) 12. b4?? { (-2.58 → Mate in 8) Checkmate is now unavoidable. Rhd1 was best. } (12. Rhd1 Nf6 13. g4 O-O 14. Ke2 Nc6 15. f4 Nd7 16. e5 f6 17. g5 fxe5 18. Kf2 c4) 12... cxb4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Na6 was best. } (12... Na6 13. f4 O-O-O+ 14. Ke1 Rd1+ 15. Ke2 Rd2+ 16. Ke1 Re2+ 17. Kd1 Ne7 18. Kc1 Rd8 19. a3) 13. Rxb8?? { (Mate in 4 → 1.77) Lost forced checkmate sequence. Rb7 was best. } (13. Rb7 Kd8 14. Rd7+ Kc8 15. Rd8+ Kc7 16. Rxb8#) 13... Nf6 14. f3?? { (1.84 → -3.48) Blunder. Rb1 was best. } (14. Rb1 Nd7 15. Rb7 O-O 16. c4 h5 17. c5 Kh7 18. Rc7 Ne5 19. Rxf7 Nc6 20. f4 Kg8) 14... Nxe4?? { (-3.48 → 7.88) Blunder. Ke7 was best. } (14... Ke7 15. Ke2 Rd8 16. e5 Nh5 17. f4 Rd2+ 18. Ke1 Rd1+ 19. Ke2 Kd7 20. g4 Rd2+ 21. Ke1) 15. Rb1 O-O 16. Ke3? { (8.37 → 4.39) Mistake. Rb7 was best. } (16. Rb7 Kh8) 16... Rc8 17. g4?! { (5.02 → 3.93) Inaccuracy. c4 was best. } (17. c4) 17... Rc5 18. f4 f5?! { (3.44 → 5.19) Inaccuracy. Kf8 was best. } (18... Kf8 19. c4) 19. c4?? { (5.19 → 0.63) Blunder. Rb8+ was best. } (19. Rb8+) 19... fxg4?? { (0.63 → 8.09) Blunder. e5 was best. } (19... e5) 20. Ke2 e5 21. Rb8+ Kf7 22. Re8?? { (14.60 → 1.89) Blunder. f5 was best. } (22. f5) 22... exf4?? { (1.89 → Mate in 2) Checkmate is now unavoidable. g6 was best. } (22... g6 23. Re7+) 23. a3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Re7+ was best. } (23. Re7+ Kf8 24. Rxg7#) 23... Rc7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. g5 was best. } (23... g5 24. Re5 g4 25. Kf1 h5 26. h4 g3 27. Kg2 Kf8 28. a4 Kf7 29. Re7+ Kf8 30. Re8+) 24. Kf3?? { (Mate in 2 → 3.96) Lost forced checkmate sequence. Re7+ was best. } (24. Re7+ Kf8 25. Rxg7#) 24... Re7?? { (3.96 → Mate in 1) Checkmate is now unavoidable. g5 was best. } (24... g5 25. c5) 25. Rg8?? { (Mate in 1 → 4.29) Lost forced checkmate sequence. Rxe7# was best. } (25. Rxe7#) 25... Re8?? { (4.29 → Mate in 1) Checkmate is now unavoidable. Ke6 was best. } (25... Ke6 26. Re8 Ke5 27. c5 Kd5 28. c6 Rc7 29. Re7 Rc8 30. Rc7 Re8 31. Rd7+ Ke4 32. Rd8) 26. Kg4?? { (Mate in 1 → 2.34) Lost forced checkmate sequence. Rxg7# was best. } (26. Rxg7#) 26... Re4+?? { (2.34 → Mate in 1) Checkmate is now unavoidable. Ke6 was best. } (26... Ke6 27. c5) 27. Kg3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxg7# was best. } (27. Rxg7#) 27... Re2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. g5 was best. } (27... g5 28. c5 Re2 29. Kg4 h5+ 30. Kf5 Re5+ 31. Ke6 g4 32. c6 h4 33. c7 Rc5 34. c8=Q) 28. Kg4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxg7# was best. } (28. Rxg7#) 28... Rg2+?? { (0.00 → Mate in 1) Checkmate is now unavoidable. g5 was best. } (28... g5 29. c5 h5+ 30. Kf5 Re5+ 31. Ke6 g4 32. c6 h4 33. c7 Rc5 34. c8=Q Rxc8 35. Rb8) 29. Kh5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxg7# was best. } (29. Rxg7#) 29... g6+?? { (0.00 → 2.48) Blunder. Ke6 was best. } (29... Ke6 30. Re8+ Kd7 31. Re7+ Kc8 32. Rc7+ Kd8 33. Rd7+ Ke8 34. Re7+ Kd8) 30. Kh4?? { (2.48 → 0.00) Blunder. Kh6 was best. } (30. Kh6 Rg4) 30... h6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke6 was best. } (30... Ke6 31. Re8+ Kf7 32. Re7+ Kf8 33. Rf7+ Ke8 34. Rf8+ Ke7 35. Re8+) 31. c5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxg6# was best. } (31. Rxg6#) 31... g5+?? { (0.00 → 2.33) Blunder. Ke6 was best. } (31... Ke6 32. Re8+ Kd5 33. Rd8+ Kc4 34. Rd4+ Kb5 35. Rb4+ Kc6 36. Rb6+ Kd5 37. Rd6+ Kc4) 32. Kh3?? { (2.33 → Mate in 1) Checkmate is now unavoidable. Kh5 was best. } (32. Kh5 Rg4) 32... Rxh2# { Game ends by variant rule. } 0-1