FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/q9yzpaD7"]
[Date "2021.09.08"]
[White "Slartibartfast_84"]
[Black "RexIustus"]
[Result "1-0"]
[GameId "q9yzpaD7"]
[UTCDate "2021.09.08"]
[UTCTime "18:06:37"]
[WhiteElo "1713"]
[BlackElo "2069"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.29] } 2. Ba6 { [%eval 0.91] } 2... Nxa6 { [%eval 1.97] } 3. b4?! { (1.97 → 0.87) Inaccuracy. Qf3 was best. } { [%eval 0.87] } (3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxe8 Qxf2 6. Kxf2 g6 7. Qxf8 Ne7) 3... Bxb4 { [%eval 0.87] } 4. h4 { [%eval 0.36] } 4... Bxd2 { [%eval 0.0] } 5. Kxd2?! { (0.00 → -0.83) Inaccuracy. Nxd2 was best. } { [%eval -0.83] } (5. Nxd2 Qxh4 6. Rxh4 e5 7. Rxh7 Rxh7 8. Qh5 Rxh5 9. Nf1 Rh3) 5... Qxh4 { [%eval -1.35] } 6. Rxh4 { [%eval -0.95] } 6... h5 { [%eval -1.71] } 7. Rxh5 { [%eval -0.6] } 7... Rxh5 { [%eval -0.48] } 8. Qxh5 { [%eval -0.97] } 8... Kd8? { (-0.97 → 0.25) Mistake. Nb4 was best. } { [%eval 0.25] } (8... Nb4 9. Qxf7) 9. Qxf7 { [%eval 0.03] } 9... c5 { [%eval 0.0] } 10. Qxe6 { [%eval -0.95] } 10... dxe6 { [%eval -0.62] } 11. c3?? { (-0.62 → -5.01) Blunder. Ne2 was best. } { [%eval -5.01] } (11. Ne2 g5) 11... Ne7?? { (-5.01 → -1.44) Blunder. Bd7 was best. } { [%eval -1.44] } (11... Bd7 12. Ne2) 12. Ne2?? { (-1.44 → -4.89) Blunder. Ba3 was best. } { [%eval -4.89] } (12. Ba3 Nc7) 12... Nc6 { [%eval -6.1] } 13. Ng3?? { (-6.10 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (13. g4 Bd7) 13... Nd4 { [%eval #-10] } 14. exd4 { [%eval #-9] } 14... cxd4 { [%eval #-9] } 15. cxd4 { [%eval #-8] } 15... e5 { [%eval #-8] } 16. dxe5 { [%eval #-7] } 16... Bf5 { [%eval #-7] } 17. Nxf5 { [%eval #-6] } 17... Nb4 { [%eval #-6] } 18. Nxg7 { [%eval #-5] } 18... Nxa2 { [%eval #-5] } 19. Rxa2 { [%eval #-4] } 19... Rb8 { [%eval #-4] } 20. Rxa7 { [%eval #-3] } 20... Ra8?? { (Mate in 3 → 5.42) Lost forced checkmate sequence. Rc8 was best. } { [%eval 5.42] } (20... Rc8 21. Rxb7 Rxc1 22. Kxc1 Ke7 23. Rxe7#) 21. Rxa8 { [%eval 5.41] } 21... b5?? { (5.41 → Mate in 11) Checkmate is now unavoidable. Kc7 was best. } { [%eval #11] } (21... Kc7 22. Rb8) 22. Rxd8 { [%eval #11] } 22... b4 { [%eval #10] } 23. Kd3 { [%eval #10] } 23... b3 { [%eval #9] } 24. Kc2?? { (Mate in 9 → 1.38) Lost forced checkmate sequence. Bd2 was best. } { [%eval 1.38] } (24. Bd2 b2 25. Bc1 bxc1=N 26. Rh8 Nxd3 27. g4 Nxe5 28. Rh1 Nxg4 29. Nc3 Nxf2 30. Nf5 Nxh1) 24... bxc2 { [%eval 0.4] } 25. e6 { [%eval 0.58] } 25... cxb1=K?? { (0.58 → 10.58) Blunder. cxb1=B was best. } { [%eval 10.58] } (25... cxb1=B 26. Rd3 Bxd3 27. Nh5 Bf5 28. g4 Bxe6 29. g5 Bf5 30. Bf4 Bd3 31. Bh2 Bc2 32. Bd6) 26. f4 { [%eval 8.35] } 26... Kxc1 { [%eval 9.46] } 27. Rd1?? { (9.46 → 0.08) Blunder. Rh8 was best. } { [%eval 0.08] } (27. Rh8 Kd2 28. Ne8 Kc3 29. Nf6 Kb3 30. f5 Ka4 31. Rd8 Kb5 32. Rd3 Kb4 33. Rd6 Ka4) 27... Kxd1 { [%eval 0.08] } 28. f5 { [%eval 0.08] } 28... Kd2 { [%eval 0.08] } 29. f6?? { (0.08 → Mate in 3) Checkmate is now unavoidable. g4 was best. } { [%eval #-3] } (29. g4 Kd3 30. Nh5 Kd4 31. f6 Ke3 32. Nf4 Kxf4 33. e7 Kxg4 34. f7 Kg5 35. e8=K Kf5) 29... Kd3?? { (Mate in 3 → 0.12) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.12] } (29... Ke3 30. g4 Ke4 31. Ne8 Kf5 32. gxf5#) 30. g4?? { (0.12 → Mate in 2) Checkmate is now unavoidable. Nh5 was best. } { [%eval #-2] } (30. Nh5 Ke2 31. g4 Ke3 32. Nf4 Kxf4 33. e7 Kxg4 34. f7 Kg5 35. e8=K Kf4 36. f8=B Ke4) 30... Kd4?? { (Mate in 2 → 2.83) Lost forced checkmate sequence. Ke4 was best. } { [%eval 2.83] } (30... Ke4 31. Nf5 Kxf5 32. gxf5#) 31. e7?? { (2.83 → Mate in 2) Checkmate is now unavoidable. Ne8 was best. } { [%eval #-2] } (31. Ne8) 31... Kd5?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Ke4 was best. } { [%eval #4] } (31... Ke4 32. Nf5 Kxf5 33. gxf5#) 32. Ne6 { [%eval #4] } 32... Kxe6 { [%eval #3] } 33. e8=R { [%eval #11] } 33... Kxf6 { [%eval #10] } 34. g5 { [%eval #10] } 34... Kxg5 { [%eval #9] } 35. Re3 { [%eval #9] } 35... Kf4 { [%eval #1] } 36. Rf3 { [%eval #1] } 36... Kxf3# { Game ends by variant rule. } 1-0
