- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Three-check game"] [Site "https://lichess.org/pi09karX"] [Date "2025.02.02"] [White "IgorK2016"] [Black "karmen_2501"] [Result "1-0"] [GameId "pi09karX"] [UTCDate "2025.02.02"] [UTCTime "12:33:49"] [WhiteElo "1056"] [BlackElo "1390"] [WhiteRatingDiff "+103"] [BlackRatingDiff "-28"] [Variant "Three-check"] [TimeControl "240+0"] [ECO "C00"] [Opening "French Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e6 { [%eval 1.99] } { C00 French Defense } 2. Qf3?? { (1.99 → -2.45) Blunder. Nc3 was best. } { [%eval -2.45] } (2. Nc3 b6 3. Nf3 Bb7 4. Be2 Ne7 5. a3 Ng6 6. d4 c5) 2... Nf6?? { (-2.45 → -0.53) Blunder. Nc6 was best. } { [%eval -0.53] } (2... Nc6 3. Qg3 Nf6 4. Nc3 Bc5 5. Kd1 O-O 6. Nf3 d5 7. Bd3) 3. e5 { [%eval -0.86] } 3... Bc5?? { (-0.86 → 2.76) Blunder. Nc6 was best. } { [%eval 2.76] } (3... Nc6 4. exf6 Nd4 5. Qd3 Qxf6 6. Kd1 Qxf2 7. Ne2 Bc5 8. Nxd4) 4. d4?? { (2.76 → -10.46) Blunder. exf6 was best. } { [%eval -10.46] } (4. exf6 Nc6 5. Kd1 Qxf6 6. Qxf6 gxf6 7. Nf3 Bxf2 8. Nc3 f5 9. a4 O-O) 4... Bb4+ { [%eval -9.92] } 5. c3 { [%eval -22.65] } 5... Bxc3+ { [%eval -20.16] } 6. bxc3 { [%eval -21.4] } 6... Qe7?? { (-21.40 → -2.42) Blunder. c5 was best. } { [%eval -2.42] } (6... c5 7. Bc4 Qa5 8. Bd2 cxd4 9. Qe2 d3 10. Qe3 Ng4) 7. exf6 { [%eval -2.77] } 7... Qxf6?? { (-2.77 → 0.99) Blunder. gxf6 was best. } { [%eval 0.99] } (7... gxf6 8. Ba3) 8. Qxf6 { [%eval 0.68] } 8... gxf6 { [%eval 0.01] } 9. Bb5?? { (0.01 → -2.29) Blunder. Nd2 was best. } { [%eval -2.29] } (9. Nd2) 9... c6? { (-2.29 → -0.60) Mistake. a6 was best. } { [%eval -0.6] } (9... a6 10. Bd3) 10. Bd3 { [%eval -0.68] } 10... b5?! { (-0.68 → 0.23) Inaccuracy. Rg8 was best. } { [%eval 0.23] } (10... Rg8 11. Nd2 d5 12. Ba3 b6 13. Ne2 Ba6 14. Bxa6 Nxa6 15. Ng3 h5 16. Nxh5) 11. c4?? { (0.23 → -2.99) Blunder. Ne2 was best. } { [%eval -2.99] } (11. Ne2) 11... Ba6?? { (-2.99 → 1.08) Blunder. Na6 was best. } { [%eval 1.08] } (11... Na6 12. a3) 12. cxb5?? { (1.08 → -4.56) Blunder. Nc3 was best. } { [%eval -4.56] } (12. Nc3) 12... Bxb5?? { (-4.56 → 0.00) Blunder. cxb5 was best. } { [%eval 0.0] } (12... cxb5) 13. Bxb5 { [%eval -0.74] } 13... cxb5 { [%eval -0.78] } 14. Nc3?? { (-0.78 → -3.51) Blunder. Ne2 was best. } { [%eval -3.51] } (14. Ne2) 14... a6?? { (-3.51 → 24.54) Blunder. Nc6 was best. } { [%eval 24.54] } (14... Nc6 15. Nge2) 15. d5?? { (24.54 → -0.59) Blunder. Ne4 was best. } { [%eval -0.59] } (15. Ne4) 15... exd5?? { (-0.59 → 12.08) Blunder. Rg8 was best. } { [%eval 12.08] } (15... Rg8 16. Nge2) 16. Nxd5 { [%eval 9.96] } 16... O-O? { (9.96 → Mate in 4) Checkmate is now unavoidable. Kd8 was best. } { [%eval #4] } (16... Kd8 17. Ne2) 17. Nxf6+?! { (Mate in 4 → 39.99) Lost forced checkmate sequence. Ne7+ was best. } { [%eval 39.99] } (17. Ne7+ Kh8 18. Bb2 h6 19. Ng6+ fxg6 20. Bxf6#) 17... Kg7?! { (39.99 → Mate in 2) Checkmate is now unavoidable. Kh8 was best. } { [%eval #2] } (17... Kh8 18. Ne2 Rc8 19. O-O d5 20. Bh6 Rg8 21. Nxg8 Kxg8 22. Rfd1 Nc6 23. Rxd5) 18. Nh5+ { [%eval #1] } 18... Kg6 { [%eval #1] } 19. Nf4# { Game ends by variant rule. } 1-0