FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/phVNt7XK"]
[Date "2025.05.05"]
[White "sylciah"]
[Black "SahsaV0603"]
[Result "1-0"]
[GameId "phVNt7XK"]
[UTCDate "2025.05.05"]
[UTCTime "11:52:40"]
[WhiteElo "1148"]
[BlackElo "1203"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-32"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -1.01] } 2. c3?! { (-1.01 → -1.76) Inaccuracy. e3 was best. } { [%eval -1.76] } (2. e3 b5 3. Bxb5 a5 4. Bxd7 Bxd7 5. b4 Bxb4 6. f4 Bxd2) 2... Ba3?! { (-1.76 → -1.00) Inaccuracy. Qh4 was best. } { [%eval -1.0] } (2... Qh4 3. c4 Qxh2 4. Rxh2 Ne7 5. Rxh7 Rxh7 6. Qa4 Nbc6 7. Qxc6 dxc6 8. c5) 3. bxa3? { (-1.00 → -2.20) Mistake. Nxa3 was best. } { [%eval -2.2] } (3. Nxa3 b5 4. Nxb5 a5 5. Nxc7 Qxc7 6. Qc2 Qxh2 7. Qxh7 Qxg2 8. Qxh8 Qxe2) 3... Qe7? { (-2.20 → -0.69) Mistake. Qh4 was best. } { [%eval -0.69] } (3... Qh4 4. h3 Qxe1 5. Qxe1 Nc6 6. Qd1 a5 7. d4 Nxd4 8. Qxd4 g5 9. Bxg5) 4. Qa4? { (-0.69 → -1.84) Mistake. c4 was best. } { [%eval -1.84] } (4. c4 Qxa3) 4... Qxa3 { [%eval -1.38] } 5. Qxa7?? { (-1.38 → Mate in 12) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-12] } (5. Nxa3 Ne7) 5... Qxa2?? { (Mate in 12 → -1.30) Lost forced checkmate sequence. Rxa7 was best. } { [%eval -1.3] } (5... Rxa7 6. Bxa3 Rxa3 7. Nxa3 b5 8. Nxb5 e5 9. Nxc7 h5 10. Nxe8 h4 11. Nxg7) 6. Rxa2? { (-1.30 → -2.75) Mistake. Qxb7 was best. } { [%eval -2.75] } (6. Qxb7) 6... Rxa7 { [%eval -2.48] } 7. Rxa7 { [%eval -2.42] } 7... b5?! { (-2.42 → -1.50) Inaccuracy. b6 was best. } { [%eval -1.5] } (7... b6 8. Rxc7) 8. Rxc7 { [%eval -1.84] } 8... Bb7 { [%eval -1.37] } 9. Rxd7 { [%eval -1.57] } 9... Kxd7?? { (-1.57 → Mate in 11) Checkmate is now unavoidable. Bxf3 was best. } { [%eval #11] } (9... Bxf3) 10. c4?? { (Mate in 11 → -0.94) Lost forced checkmate sequence. e3 was best. } { [%eval -0.94] } (10. e3 Bxf3 11. Bxb5 Bxg2 12. Bxd7 Bxh1 13. Bxe6 fxe6 14. e4 Bxe4 15. Nh3 Bxb1) 10... Bxf3 { [%eval -0.87] } 11. exf3 { [%eval -1.4] } 11... bxc4 { [%eval -1.01] } 12. Bxc4 { [%eval -1.22] } 12... Na6 { [%eval -1.37] } 13. Bxe6 { [%eval -1.2] } 13... Kxe6 { [%eval -1.4] } 14. g4?? { (-1.40 → -4.94) Blunder. Nh3 was best. } { [%eval -4.94] } (14. Nh3 Nf6) 14... Kf5?? { (-4.94 → -0.17) Blunder. Nc7 was best. } { [%eval -0.17] } (14... Nc7 15. Nh3) 15. gxf5 { [%eval -0.71] } 15... g5?? { (-0.71 → 1.58) Blunder. Nf6 was best. } { [%eval 1.58] } (15... Nf6) 16. fxg6 { [%eval 1.19] } 16... fxg6 { [%eval 0.76] } 17. Ke2 { [%eval 0.15] } 17... Nc5?? { (0.15 → Mate in 8) Checkmate is now unavoidable. Nh6 was best. } { [%eval #8] } (17... Nh6 18. Ke3 Nc7 19. Ne2 Ng8 20. Na3 Ne8 21. Ke4 Nh6 22. Ng3 Ng7 23. Nh5) 18. d4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Kd3 was best. } { [%eval #-4] } (18. Kd3 Nxd3 19. h3 Nxc1 20. Ne2 Nxe2 21. Rg1 Nxg1 22. f4 Nxh3 23. Nc3 Nxf4) 18... Nd3 { [%eval #-5] } 19. Kxd3 { [%eval #-4] } 19... Nf6?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Nh6 was best. } { [%eval #8] } (19... Nh6 20. Bxh6 Rf8 21. Bxf8 h6 22. Bxh6 g5 23. Bxg5#) 20. Ke4?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. d5 was best. } { [%eval #-6] } (20. d5 Nxd5 21. Bf4 Nxf4 22. Nd2 Nxd3 23. f4 Nxf4 24. Ne2 Nxe2 25. Rg1 Nxg1) 20... Nxe4 { [%eval #-6] } 21. fxe4 { [%eval #-5] } 21... Rf8?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. g5 was best. } { [%eval #6] } (21... g5 22. Bxg5 Rd8 23. Bxd8 h5 24. Ba5 h4 25. Nf3 h3 26. e5#) 22. Nf3 { [%eval #7] } 22... Rxf3 { [%eval #6] } 23. Rf1 { [%eval #6] } 23... Rxf1 { [%eval #5] } 24. Bf4?? { (Mate in 5 → 0.48) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.48] } (24. Nc3 Rxc1 25. Nd1 Rxd1 26. h3 Rxd4 27. h4 Rxe4 28. h5 gxh5#) 24... Rxf4?? { (0.48 → Mate in 4) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #4] } (24... Rxb1 25. Bg3 Rb7 26. d5 Rf7 27. Bf2 Rxf2 28. d6 Rxh2 29. e5 Re2 30. e6) 25. h3 { [%eval #4] } 25... Rxe4 { [%eval #3] } 26. h4 { [%eval #3] } 26... Rxd4 { [%eval #2] } 27. Nd2 { [%eval #2] } 27... Rxd2 { [%eval #1] } 28. h5 { [%eval #1] } 28... gxh5# { Game ends by variant rule. } 1-0