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[Event "Casual Antichess game"] [Site "https://lichess.org/pcjwapR1"] [Date "2021.05.22"] [White "Kanalstrasse"] [Black "Fanatist"] [Result "1-0"] [UTCDate "2021.05.22"] [UTCTime "15:48:15"] [WhiteElo "1500"] [BlackElo "1500"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 c6?? { (0.97 → 5.57) Blunder. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Qh5 Qa5 3. Qxh7?? { (4.21 → 1.59) Blunder. Qxa5 was best. } (3. Qxa5 c5 4. Qxa7 Rxa7 5. Bd3 Rxa2 6. Rxa2 f5 7. Bxf5 b6) 3... Qxd2?? { (1.59 → 9.12) Blunder. Rxh7 was best. } (3... Rxh7 4. a3 Rxh2 5. Rxh2 Qxa3 6. bxa3 b5 7. Bxb5 cxb5 8. Rh6 gxh6 9. c4 bxc4 10. d3) 4. Kxd2 Rxh7 5. Ba6?! { (7.42 → 5.03) Inaccuracy. Bb5 was best. } (5. Bb5) 5... Rxh2?! { (5.03 → 7.83) Inaccuracy. Nxa6 was best. } (5... Nxa6) 6. Bxb7?? { (7.83 → 0.84) Blunder. Rxh2 was best. } (6. Rxh2) 6... Rxg2 7. Bxc6 Rxg1?? { (1.96 → Mate in 10) Checkmate is now unavoidable. Rxf2 was best. } (7... Rxf2 8. Bxd7) 8. Bxd7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxg1 was best. } (8. Rxg1 dxc6 9. Rxg7 Bxg7 10. b3 Bxa1 11. Bb2 Bxb2 12. Kc1 Bxc1 13. f4 Bxe3 14. f5 Bxf5) 8... Bxd7 9. Rxg1 Bg4 10. Rxg4 g5 11. Rxg5 Bg7?? { (Mate in 7 → -1.13) Lost forced checkmate sequence. Kd7 was best. } (11... Kd7 12. Rxg8 e5 13. Rxf8 Na6 14. Rxf7 e4 15. Rxd7 Rg8 16. Rxa7 Rg7 17. Rxa6 Ra7 18. Rxa7#) 12. Rxg7 Kd8 13. Rxf7 e5?? { (-0.59 → 3.55) Blunder. Kc7 was best. } (13... Kc7 14. Rxe7) 14. Rxa7 Rxa7 15. Kc3?? { (3.53 → 0.21) Blunder. e4 was best. } (15. e4) 15... Rxa2 16. Rxa2 Na6?! { (0.41 → 1.43) Inaccuracy. Nd7 was best. } (16... Nd7) 17. Rxa6 Nf6?! { (1.74 → 2.78) Inaccuracy. Ke7 was best. } (17... Ke7 18. Ra1) 18. Rxf6 e4 19. Kd2?! { (3.12 → 1.95) Inaccuracy. Rf5 was best. } (19. Rf5 Ke7) 19... Ke7 20. Rf3 exf3 21. Ke2 fxe2 22. f4?? { (1.39 → Mate in 5) Checkmate is now unavoidable. b3 was best. } (22. b3 Ke6) 22... Kd6 23. f5 Ke6 24. fxe6 e1=R?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. e1=K was best. } (24... e1=K 25. e7 Kd2 26. Nxd2#) 25. e4 Rxc1 26. e7 Rxb1 27. e8=R Rxb2 28. Re5 Rxc2 29. Rc5 Rxc5 30. e5 Rxe5# { Game ends by variant rule. } 1-0