- Blind mode tutorial
lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/pCWsRl3M"] [Date "2021.08.11"] [White "josu14"] [Black "Dharmil12345"] [Result "1-0"] [GameId "pCWsRl3M"] [UTCDate "2021.08.11"] [UTCTime "13:53:23"] [WhiteElo "1298"] [BlackElo "953"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6 bxa6 3. Qh5?? { (Mate in 14 → 4.79) Lost forced checkmate sequence. b4 was best. } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. Kd1 Rxh2) 3... Ba3?? { (4.79 → Mate in 15) Checkmate is now unavoidable. Qh4 was best. } (3... Qh4 4. Qxh7 Qxe4 5. Qxe4 Rxh2 6. Qxe5 Rxg2 7. Qxc7 Rxf2 8. Qxc8) 4. Qxe5 Bxb2 5. Qxc7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qxg7 was best. } (5. Qxg7 Bxg7 6. d3 Bxa1 7. Nc3 Bxc3 8. Ba3 Bxe1 9. Nf3 Bxf2 10. Ng5 Qxg5 11. e5 Qxg2) 5... Bxc1?? { (Mate in 13 → 1.26) Lost forced checkmate sequence. Qxc7 was best. } (5... Qxc7 6. Bxb2 Qxc2 7. Bxg7 Qxb1 8. Bxh8 Qxe1 9. Rxe1 d5 10. exd5 Nh6 11. Rxe8 a5 12. Rxc8) 6. Qxd7 Bxd2?? { (0.79 → Mate in 13) Checkmate is now unavoidable. Kxd7 was best. } (6... Kxd7) 7. Qxe8 Bxe1 8. Qxf7 Bxf2 9. Qxg7 Bxg1 10. Qxa7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qxh7 was best. } (10. Qxh7 Rxh7 11. Rxg1 Rxh2 12. Re1 Rxg2 13. a4 Rxc2 14. Rc1 Rxc1 15. Ra3 Rxb1 16. Rd3 Qxd3) 10... Bxh2?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Rxa7 was best. } (10... Rxa7 11. Rxg1 Bh3 12. gxh3 Qg5 13. Rxg5 Rg7 14. Rxg7 Nf6 15. Rxh7 Nxe4 16. Rxh8 Nc3 17. Rxb8) 11. Rxh2 Rxa7 12. Rxh7 Rhxh7 13. Nc3?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Nd2 was best. } (13. Nd2 Qxd2 14. a4 Qxc2 15. a5 Qxg2 16. Ra3 Qxe4 17. Ra4 Qxa4#) 13... Qd5 14. exd5 Nc6 15. dxc6 Bd7?? { (Mate in 5 → -7.00) Lost forced checkmate sequence. Rh1 was best. } (15... Rh1 16. Rxh1 Nh6 17. Rxh6 Bb7 18. cxb7 Rxb7 19. Rxa6 Rb6 20. Rxb6#) 16. cxd7 Raxd7 17. Nb5? { (-7.24 → Mate in 20) Checkmate is now unavoidable. Rh1 was best. } (17. Rh1 Rxh1) 17... axb5 18. c4? { (-7.53 → Mate in 21) Checkmate is now unavoidable. Rd1 was best. } (18. Rd1 Rxd1) 18... bxc4 19. Rd1 Rxd1 20. a4 Rb1 21. a5 Rb6 22. axb6 Rc7?? { (Mate in 8 → -0.40) Lost forced checkmate sequence. c3 was best. } (22... c3 23. g3 Re7 24. b7 Rxb7 25. g4 c2 26. g5 c1=Q 27. g6 Rh7 28. gxh7 Qh6 29. hxg8=Q) 23. bxc7 c3 24. c8=R?? { (0.00 → Mate in 2) Checkmate is now unavoidable. c8=B was best. } (24. c8=B c2 25. Ba6 c1=K 26. Bd3 Kb2 27. Bf5 Kc3 28. Be4 Kd2 29. Bf5 Ke3 30. Bg6 Kd4) 24... c2?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Ne7 was best. } (24... Ne7 25. Rxc3 Nc6 26. Rxc6#) 25. Rxg8?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Rxc2 was best. } (25. Rxc2 Ne7 26. Rc8 Nxc8 27. g4 Nd6 28. g5 Nf7 29. g6 Nh8 30. g7 Ng6 31. g8=B Nh4) 25... c1=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. c1=R was best. } (25... c1=R 26. Rc8 Rxc8 27. g4 Rc6 28. g5 Rf6 29. gxf6#) 26. Rg5 Qxg5 27. g4 Qxg4# { Game ends by variant rule. } 1-0