lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/p4Nb7wIl"] [Date "2022.06.29"] [White "VICTORIAFUNMI"] [Black "Gianni10"] [Result "0-1"] [UTCDate "2022.06.29"] [UTCTime "07:15:40"] [WhiteElo "2038"] [BlackElo "1339"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 Bxg4 3. b4?? { (Mate in 15 → -0.96) Lost forced checkmate sequence. Bg2 was best. } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4) 3... Bxe2 4. Nxe2 a5?? { (-1.09 → 0.78) Blunder. Nf6 was best. } (4... Nf6 5. Nd4) 5. bxa5 Rxa5 6. c3?? { (0.43 → -1.61) Blunder. Bg2 was best. } (6. Bg2 Rxa2) 6... Rxa2 7. Rxa2 Na6?? { (-2.05 → 0.84) Blunder. f5 was best. } (7... f5) 8. Rxa6 bxa6 9. f3?? { (0.36 → Mate in 19) Checkmate is now unavoidable. Rg1 was best. } (9. Rg1 g5) 9... Nf6?? { (Mate in 19 → -2.07) Lost forced checkmate sequence. f5 was best. } (9... f5 10. Bg2 Nf6 11. Qc2 g6 12. Qxf5 gxf5 13. Ng1 f4 14. d3 d5 15. Bxf4 Qa8) 10. Na3 Ne4 11. fxe4 f5 12. exf5 e6 13. fxe6 Kf7 14. exf7 Qe8?? { (Mate in 13 → 4.60) Lost forced checkmate sequence. a5 was best. } (14... a5 15. Nc2 a4 16. Kf2 Qg5 17. Ke1 Qxd2 18. Kxd2 d5 19. c4 dxc4 20. Na3 Bxa3 21. Qxa4) 15. fxe8=N Be7 16. Nxd6 Bxd6?? { (4.38 → Mate in 9) Checkmate is now unavoidable. cxd6 was best. } (16... cxd6 17. Bb2) 17. Nb5 axb5 18. c4 bxc4 19. Nf4?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Qc2 was best. } (19. Qc2 Bxh2 20. Qxh7 Rxh7 21. Rxh2 Rxh2 22. Nd4 Rxd2 23. Bxc4 Rxd4 24. Kf1 Rxc4 25. Ke2 Rxc1) 19... Bxf4 20. Bxc4 Bxd2 21. Kxd2 Rg8 22. Bxg8 c5 23. Bxh7 g6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. c4 was best. } (23... c4 24. Ke3 g6 25. Bxg6 c3 26. Bb2 cxb2 27. Rf1 b1=K 28. Bxb1#) 24. Bxg6 c4 25. Qb3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke1 was best. } (25. Ke1 c3 26. Bb2 cxb2 27. Qc1 bxc1=B 28. Kd2 Bxd2 29. Re1 Bxe1 30. h4 Bxh4 31. Be4 Be1) 25... cxb3 26. Bf7 b2 27. Bxb2# { Game ends by variant rule. } 0-1