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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/p48Hk2ZA"] [Date "2025.07.17"] [White "supernovaX_1250"] [Black "Litmatchess"] [Result "1-0"] [GameId "p48Hk2ZA"] [UTCDate "2025.07.17"] [UTCTime "07:37:35"] [WhiteElo "1640"] [BlackElo "2191"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Nxd7? { (1.48 → 3.16) Mistake. Bxd7 was best. } { [%eval 3.16] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4 { [%eval 1.97] } 4... Bxb4 { [%eval 0.97] } 5. e4 { [%eval 0.87] } 5... Bxd2 { [%eval 0.84] } 6. Nxd2 { [%eval 3.31] } 6... Qh4 { [%eval 3.38] } 7. e5 { [%eval 3.64] } 7... Nxe5 { [%eval 4.64] } 8. Nc4?? { (4.64 → 0.82) Blunder. Qh5 was best. } { [%eval 0.82] } (8. Qh5 Qxf2 9. Qxe5 Qxd2 10. Qxg7 Qxc1 11. Qxh8 Qxc2 12. Qxg8 Qxa2) 8... Nxc4?? { (0.82 → Mate in 11) Checkmate is now unavoidable. Qxc4 was best. } { [%eval #11] } (8... Qxc4) 9. Bh6 { [%eval #11] } 9... Qxh2 { [%eval #9] } 10. Rxh2 { [%eval #9] } 10... Nxh6 { [%eval #8] } 11. Rxh6 { [%eval #8] } 11... gxh6 { [%eval #7] } 12. Qd6 { [%eval #10] } 12... Nxd6 { [%eval #9] } 13. Nh3?? { (Mate in 9 → 1.64) Lost forced checkmate sequence. c4 was best. } { [%eval 1.64] } (13. c4 Nxc4 14. Kd2 Nxd2 15. Rb1 Nxb1 16. a3 Nxa3 17. Nh3 h5 18. g4 hxg4) 13... Nb7 { [%eval 1.79] } 14. Ng5?? { (1.79 → -1.97) Blunder. a4 was best. } { [%eval -1.97] } (14. a4 Nd8 15. c4 Ke7 16. Kd2 Nc6 17. Rd1 Nd8 18. a5 Bd7 19. Ra1 Bb5) 14... hxg5 { [%eval -2.03] } 15. f4 { [%eval -2.61] } 15... gxf4 { [%eval -2.24] } 16. g3?! { (-2.24 → -3.08) Inaccuracy. Rc1 was best. } { [%eval -3.08] } (16. Rc1 f3) 16... fxg3 { [%eval -1.49] } 17. Kf2?? { (-1.49 → -7.30) Blunder. a4 was best. } { [%eval -7.3] } (17. a4 g2) 17... gxf2 { [%eval -7.16] } 18. Re1 { [%eval -6.84] } 18... fxe1=R { [%eval -4.69] } 19. c4?? { (-4.69 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #-16] } (19. a4 a5 20. c4 Nd6 21. c5 Nb5 22. axb5 c6 23. bxc6 a4 24. c7) 19... Nd8 { [%eval #-16] } 20. c5 { [%eval #-15] } 20... c6 { [%eval #-15] } 21. a4 { [%eval #-14] } 21... Kd7?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. e5 was best. } { [%eval #7] } (21... e5 22. a5 Bg4 23. a6 Nb7 24. axb7 Kd8 25. bxa8=N Kc7 26. Nxc7 a6 27. Nxa6) 22. a5 { [%eval #7] } 22... Kd6 { [%eval #6] } 23. cxd6 { [%eval #6] } 23... Bd7 { [%eval #5] } 24. a6 { [%eval #5] } 24... Nb7 { [%eval #4] } 25. axb7 { [%eval #4] } 25... Be8 { [%eval #3] } 26. bxa8=Q?? { (Mate in 3 → 1.20) Lost forced checkmate sequence. bxa8=B was best. } { [%eval 1.2] } (26. bxa8=B c5 27. d7 Bxd7 28. Bd5 exd5#) 26... c5 { [%eval 1.15] } 27. Qxe8 { [%eval 1.07] } 27... Rxe8 { [%eval 0.91] } 28. d7 { [%eval 0.47] } 28... Re7?? { (0.47 → Mate in 2) Checkmate is now unavoidable. Rb1 was best. } { [%eval #2] } (28... Rb1 29. dxe8=K) 29. d8=N { [%eval #2] } 29... e5 { [%eval #1] } 30. Nxf7 { [%eval #1] } 30... Rxf7# { Game ends by variant rule. } 1-0