FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/otQmxHTh"]
[Date "2025.11.09"]
[White "ertuhg"]
[Black "Ilyams"]
[Result "0-1"]
[GameId "otQmxHTh"]
[UTCDate "2025.11.09"]
[UTCTime "03:50:47"]
[WhiteElo "1127"]
[BlackElo "1246"]
[WhiteRatingDiff "-16"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "180+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Kxd7?? { (1.53 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. c4 { [%eval #14] } 4... Bxc4 { [%eval #13] } 5. Qb3?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-14] } (5. Qf3 Bxa2 6. Qxf7 Bxb1 7. Qxg8 Rxg8 8. Rxa7 Rxa7 9. e4 Bxe4) 5... Bxb3 { [%eval #-14] } 6. axb3 { [%eval -2.29] } 6... Ke6?? { (-2.29 → 0.76) Blunder. Kd6 was best. } { [%eval 0.76] } (6... Kd6 7. Rxa7) 7. Rxa7 { [%eval 0.61] } 7... Rxa7 { [%eval 0.76] } 8. Na3 { [%eval 0.86] } 8... Rxa3 { [%eval 0.76] } 9. bxa3 { [%eval 0.31] } 9... Qxd2 { [%eval 0.37] } 10. Kxd2 { [%eval 0.03] } 10... g6 { [%eval 0.45] } 11. Ne2 { [%eval 0.0] } 11... Bh6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Kd6 was best. } { [%eval #10] } (11... Kd6 12. e4 Kd5 13. exd5 Nd7 14. d6 exd6 15. Ke3 Ne7 16. Ng3 f5 17. Nxf5) 12. e4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-9] } (12. Bb2 Bxe3 13. Bxh8 Bxf2 14. Bf6 exf6 15. Nd4 Bxd4 16. Rg1 Bxg1 17. Ke1 Bxh2) 12... Bxd2 { [%eval #-9] } 13. Bxd2 { [%eval #-8] } 13... Kd5 { [%eval #-8] } 14. exd5 { [%eval #-7] } 14... Nc6 { [%eval #-7] } 15. dxc6 { [%eval #-6] } 15... Nh6 { [%eval #-6] } 16. Bxh6 { [%eval #-5] } 16... Rf8 { [%eval #-5] } 17. Bxf8 { [%eval #-4] } 17... h5 { [%eval #-4] } 18. Bxe7 { [%eval #-3] } 18... f6 { [%eval #-3] } 19. Bxf6 { [%eval #-2] } 19... g5 { [%eval #-2] } 20. Bxg5 { [%eval #-1] } 20... h4 { [%eval #-1] } 21. Bxh4# { Game ends by variant rule. } 0-1
