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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/os8GB128"] [Date "2025.10.04"] [White "interestingfella"] [Black "LaserDemon"] [Result "0-1"] [GameId "os8GB128"] [UTCDate "2025.10.04"] [UTCTime "19:13:45"] [WhiteElo "2153"] [BlackElo "1768"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.07] } 2. b3 { [%eval -0.45] } 2... b6?! { (-0.45 → 0.33) Inaccuracy. c5 was best. } { [%eval 0.33] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. Nh3 { [%eval -0.12] } 3... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #16] } (3... Bh6 4. Ng5 Bxg5 5. d3 Bxc1 6. Qxc1 h6 7. Qxh6 Rxh6 8. Bh3) 4. b4?? { (Mate in 16 → -0.86) Lost forced checkmate sequence. Ng5 was best. } { [%eval -0.86] } (4. Ng5 Qxg5 5. b4 Bxb4 6. Bb2 Bxd2 7. Bxh8 Bxe1 8. Qxd7 Qxg3) 4... Bxb4 { [%eval -1.23] } 5. Ng5 { [%eval -0.83] } 5... Qxg5?? { (-0.83 → Mate in 14) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #14] } (5... Bxd2 6. Nxd2 Qxg5 7. Rb1 Qxd2 8. Rxb6 cxb6 9. Kxd2 e5 10. Qe1) 6. e3?? { (Mate in 14 → Mate in 17) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-17] } (6. Bb2 Bxd2 7. Bxh8 Bxe1 8. Qxd7 Qxg3 9. hxg3 Bxf2 10. Rxh7 Nxd7) 6... Qxe3?? { (Mate in 17 → Mate in 13) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #13] } (6... Bxd2 7. Qxd2 Qxg3 8. fxg3 Nc6 9. Qxd7 Bxd7 10. Bh3 Nd4 11. exd4 g5 12. Bxg5) 7. fxe3?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. dxe3 was best. } { [%eval #-16] } (7. dxe3 Bxe1 8. Qxd7 Bxf2 9. Qxe8 Bxe3 10. Qxc8 Bxc1 11. Qxe6 fxe6 12. Nd2 Bxd2) 7... Bxd2 { [%eval #-16] } 8. Qxd2 { [%eval -9.78] } 8... d6?? { (-9.78 → -2.56) Blunder. Nc6 was best. } { [%eval -2.56] } (8... Nc6 9. Qxd7) 9. Qxd6 { [%eval -2.45] } 9... cxd6 { [%eval -1.74] } 10. Ba6 { [%eval -2.21] } 10... Nxa6 { [%eval -2.41] } 11. Nd2 { [%eval -2.66] } 11... Nb8 { [%eval -2.55] } 12. Nb3 { [%eval -2.6] } 12... a6 { [%eval -2.1] } 13. Nc5?? { (-2.10 → -5.31) Blunder. Ke2 was best. } { [%eval -5.31] } (13. Ke2 Kd7 14. Kd3 Ne7 15. Kc3 Kc6 16. Rb1 Kc5 17. Nxc5 dxc5 18. Rxb6 Nf5) 13... dxc5 { [%eval -4.31] } 14. Bd2 { [%eval -4.69] } 14... Nc6? { (-4.69 → -2.54) Mistake. a5 was best. } { [%eval -2.54] } (14... a5 15. Bxa5) 15. Bb4? { (-2.54 → -4.44) Mistake. Rd1 was best. } { [%eval -4.44] } (15. Rd1 Bd7) 15... cxb4 { [%eval -4.01] } 16. c3?! { (-4.01 → -6.30) Inaccuracy. e4 was best. } { [%eval -6.3] } (16. e4 e5) 16... bxc3 { [%eval -5.56] } 17. e4 { [%eval -6.45] } 17... e5 { [%eval -6.5] } 18. Kd2?! { (-6.50 → -10.36) Inaccuracy. Kf2 was best. } { [%eval -10.36] } (18. Kf2 Kd7) 18... cxd2 { [%eval -10.36] } 19. g4?! { (-10.36 → Mate in 14) Checkmate is now unavoidable. Rae1 was best. } { [%eval #-14] } (19. Rae1 dxe1=K) 19... Bxg4 { [%eval -12.05] } 20. Rac1?! { (-12.05 → Mate in 11) Checkmate is now unavoidable. Rhf1 was best. } { [%eval #-11] } (20. Rhf1) 20... dxc1=Q { [%eval #-11] } 21. Rxc1 { [%eval #-10] } 21... g5 { [%eval #-10] } 22. Rxc6 { [%eval #-9] } 22... h5 { [%eval #-10] } 23. Rxb6 { [%eval #-9] } 23... Rd8 { [%eval #-9] } 24. Rxa6 { [%eval #-8] } 24... Ra8 { [%eval #-8] } 25. Rxa8 { [%eval #-7] } 25... Bc8 { [%eval #-7] } 26. Rxc8 { [%eval #-6] } 26... Rh6 { [%eval #-6] } 27. Rxe8 { [%eval #-5] } 27... Ne7 { [%eval #-5] } 28. Rxe7 { [%eval #-4] } 28... Rb6?? { (Mate in 4 → -1.50) Lost forced checkmate sequence. h4 was best. } { [%eval -1.5] } (28... h4 29. Rxe5 Rh7 30. Rxg5 Rg7 31. Rxg7 h3 32. Rxf7#) 29. Rxf7 { [%eval -3.76] } 29... Rb3?? { (-3.76 → 2.25) Blunder. Rh6 was best. } { [%eval 2.25] } (29... Rh6 30. Rf1) 30. axb3 { [%eval 1.57] } 30... h4 { [%eval 2.3] } 31. Rf4?? { (2.30 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (31. b4 g4 32. b5 h3 33. Rf5 g3 34. Rxe5 gxh2 35. b6 h1=K 36. Re7 Kg2) 31... gxf4 { [%eval #-7] } 32. h3 { [%eval #-5] } 32... f3 { [%eval #-5] } 33. b4 { [%eval #-4] } 33... f2 { [%eval #-4] } 34. b5 { [%eval #-3] } 34... f1=R { [%eval #-3] } 35. b6 { [%eval #-2] } 35... Rc1 { [%eval #-2] } 36. b7 { [%eval #-1] } 36... Rc8 { [%eval #-1] } 37. bxc8=B# { Game ends by variant rule. } 0-1