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[Event "Rated Three-check game"] [Site "https://lichess.org/optYnvVv"] [Date "2024.04.28"] [White "Killer_Pawn24"] [Black "SpeckyYT"] [Result "1-0"] [UTCDate "2024.04.28"] [UTCTime "16:34:17"] [WhiteElo "1229"] [BlackElo "1334"] [WhiteRatingDiff "+34"] [BlackRatingDiff "-8"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van Geet Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { A00 Van Geet Opening } c6?! { (0.90 → 1.87) Inaccuracy. Nc6 was best. } (1... Nc6 2. e4 Nf6 3. d4 e6 4. a3 Nxe4 5. Nxe4 Bb4+ 6. axb4) 2. e3?? { (1.87 → 0.08) Blunder. e4 was best. } (2. e4 d5) 2... e5?? { (0.08 → 4.86) Blunder. d5 was best. } (2... d5 3. Nf3) 3. a3?? { (4.86 → -1.36) Blunder. Bc4 was best. } (3. Bc4 d5) 3... d5 4. Qh5 Qf6?? { (-1.28 → 7.07) Blunder. Be6 was best. } (4... Be6 5. Qxe5) 5. f3?? { (7.07 → -2.53) Blunder. Nxd5 was best. } (5. Nxd5 cxd5) 5... g6 6. Qg5?? { (-2.69 → -14.76) Blunder. Nxd5 was best. } (6. Nxd5 gxh5 7. Nxf6+ Nxf6 8. d4 Be6 9. Bd2 Nbd7 10. O-O-O O-O-O 11. Ne2 Rg8 12. g3 c5) 6... Qxg5 7. d3 Qh4+ 8. g3 Be7 9. gxh4 Bxh4+ 10. Kd1 Nf6 11. Bh3 Nbd7 12. Bxd7+ Bxd7 13. Na4?! { (-17.05 → Mate in 4) Checkmate is now unavoidable. Bd2 was best. } (13. Bd2 Ng4) 13... b6?! { (Mate in 4 → -18.31) Lost forced checkmate sequence. Ng4 was best. } (13... Ng4 14. Ke2 Nf2 15. Nc3 Nxh1 16. b3 Ng3#) 14. b4?! { (-18.31 → Mate in 4) Checkmate is now unavoidable. Bd2 was best. } (14. Bd2 Ng4) 14... c5 15. Nc3 Ng4 16. Ke2 Nxe3 17. Bxe3 d4?! { (Mate in 4 → -20.02) Lost forced checkmate sequence. e4 was best. } (17... e4 18. Nxe4 dxe4 19. Kd1 exd3 20. cxd3 Ba4#) 18. Nd5?! { (-20.02 → Mate in 7) Checkmate is now unavoidable. Kd1 was best. } (18. Kd1 O-O-O) 18... Bc6 19. Nf6+ Kd8 20. Nd5 f6 21. Nxf6 Rf8 22. Nd5 Rf6 23. Bg5 Kc8?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Bxg5 was best. } (23... Bxg5 24. Kd1 Bxd5 25. Ne2 Rxf3 26. Nxd4 Rxd3#) 24. Bxf6?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. Nxb6# was best. } (24. Nxb6#) 24... Bxf6?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Bxd5 was best. } (24... Bxd5 25. Kf1 Be6 26. Ke2 e4 27. Kd1 exd3 28. c4 Bxc4 29. Bxh4 Bb3#) 25. Nxb6# { Game ends by variant rule. } 1-0