lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/oSecyjrv"] [Date "2020.10.16"] [White "MFH5"] [Black "queenblunder6464"] [Result "1-0"] [UTCDate "2020.10.16"] [UTCTime "01:56:13"] [WhiteElo "1041"] [BlackElo "1512"] [WhiteRatingDiff "+61"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... b5 2. Bxb5 Bb7?? { (Mate in 14 → 3.16) Lost forced checkmate sequence. Nf6 was best. } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 Qxd7?? { (5.02 → Mate in 15) Checkmate is now unavoidable. Bxe4 was best. } (3... Bxe4 4. Bxe8 Bxc2 5. Bxf7 Bxb1 6. Rxb1 Qxd2 7. Bxd2 h5 8. Qxh5) 4. Qg4?! { (Mate in 15 → 21.53) Lost forced checkmate sequence. Na3 was best. } (4. Na3 Bxe4 5. c4 Bxg2 6. Qc2 Bxh1 7. Qxh7 Rxh7 8. f4 Rxh2 9. Kf1 Rxd2 10. Bxd2 Qxd2) 4... Qxd2?! { (21.53 → Mate in 13) Checkmate is now unavoidable. Qxg4 was best. } (4... Qxg4 5. Na3) 5. Qxg7?? { (Mate in 13 → -0.81) Lost forced checkmate sequence. Kxd2 was best. } (5. Kxd2 Bxe4 6. Qxg7 Bxg2 7. Qxg8 Rxg8 8. c4 Bxh1 9. Nc3 Rxg1 10. Ke1 Rxe1 11. Bd2 Rxa1) 5... Qxc2 6. Qxh7?? { (-0.33 → Mate in 15) Checkmate is now unavoidable. Qxf8 was best. } (6. Qxf8) 6... Rxh7?? { (Mate in 15 → 2.72) Lost forced checkmate sequence. Bxe4 was best. } (6... Bxe4 7. Qxe4 Rxh2 8. Qxa8 Qxc1 9. Rxh2 Qxb2 10. Qxa7 Qxb1 11. Qxc7 Qxa2 12. Qxb8 Qxf2 13. Qxe8) 7. Bh6?? { (2.72 → Mate in 11) Checkmate is now unavoidable. h3 was best. } (7. h3 Bxe4) 7... Qxb2 8. Bxf8 Rxh2 9. Bxe7 Qxa2 10. Rxh2 Kxe7 11. Rxa2 Bxe4 12. Rxa7 Bxg2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Bxb1 was best. } (12... Bxb1 13. Rxc7 Kd6 14. Rxf7 Nh6 15. Rxh6 Nc6 16. Rxd6 Nd4 17. Rxd4 Be4 18. Rxe4 Rf8 19. Rxf8#) 13. Rxg2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxa8 was best. } (13. Rxa8 Bxa8 14. Nf3 Bxf3 15. Rh1 Bxh1 16. Kd1 Nh6 17. f3 Bxf3 18. Nd2 Bxd1 19. Nf3 Bxf3#) 13... Rxa7 14. Rxg8 Ra3 15. Nxa3 Kd7 16. Rxb8 Kc8 17. Rxc8 f5?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. c5 was best. } (17... c5 18. Rxc5 f5 19. Rxf5#) 18. Rxc7 f4 19. Nh3 f3 20. Ke2 fxe2 21. Nf4 e1=N 22. f3 Nxf3 23. Rc8 Ng5 24. Ne6 Nxe6 25. Rc7 Nxc7 26. Nb5 Nxb5# { Game ends by variant rule. } 1-0