FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/oPfCeMHC"]
[Date "2024.09.27"]
[White "lushpandoz"]
[Black "Ascxx"]
[Result "0-1"]
[GameId "oPfCeMHC"]
[UTCDate "2024.09.27"]
[UTCTime "20:56:02"]
[WhiteElo "1360"]
[BlackElo "1395"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+59"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. Qe2 Bxe2 5. Nxe2 Ne5?? { (0.10 → 2.57) Blunder. e5 was best. } (5... e5 6. b3 Bb4 7. a4 Bxd2 8. Kxd2 Nf8 9. c4 Qxd2 10. Bxd2) 6. d3?! { (2.57 → 1.85) Inaccuracy. c4 was best. } (6. c4 Nxc4) 6... Qxd3 7. cxd3 Nxd3 8. Ng1?? { (2.22 → Mate in 11) Checkmate is now unavoidable. Nbc3 was best. } (8. Nbc3 Nxe1) 8... Nxb2 9. Bxb2 e5 10. Bxe5 Ba3 11. Bxc7 Bd6 12. Bxd6 Rb8 13. Bxb8 Ne7?? { (Mate in 18 → 1.91) Lost forced checkmate sequence. f5 was best. } (13... f5 14. Bxa7 f4 15. exf4 g5 16. fxg5 Nf6 17. gxf6 Ke7 18. fxe7 Rf8 19. exf8=K) 14. Bxa7 Nf5?? { (1.07 → 4.99) Blunder. Ng6 was best. } (14... Ng6) 15. Bb8?! { (4.99 → 3.47) Inaccuracy. Nc3 was best. } (15. Nc3) 15... Nxe3 16. fxe3 g5 17. Ne2 g4 18. g3 f5?? { (3.33 → Mate in 12) Checkmate is now unavoidable. Kd8 was best. } (18... Kd8 19. Ba7) 19. e4 fxe4 20. Na3?? { (Mate in 12 → 3.55) Lost forced checkmate sequence. Nf4 was best. } (20. Nf4 h6 21. Kf2 e3 22. Kxe3 Kd8 23. Kf3 gxf3 24. Ng2 fxg2 25. g4 gxh1=Q) 20... Rg8?? { (3.55 → Mate in 9) Checkmate is now unavoidable. Kd8 was best. } (20... Kd8) 21. Nc1 e3 22. Kf2 exf2 23. Rg1 fxg1=B 24. Ba7 Bxa7 25. h3 gxh3 26. g4?? { (Mate in 4 → -1.93) Lost forced checkmate sequence. Nc2 was best. } (26. Nc2 Rxg3 27. Nd3 Rxd3 28. Rg1 Bxg1 29. Na3 Rxa3#) 26... Rxg4 27. Nb1?? { (-2.07 → Mate in 8) Checkmate is now unavoidable. Nc4 was best. } (27. Nc4 Rxc4 28. Rb1 Rxc1 29. Rxc1 Bg1 30. Rxg1 h2 31. Rg3 Kf7 32. Rd3 h5) 27... Rb4?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kf7 was best. } (27... Kf7 28. Na3 h2 29. Nb1 h1=B 30. Nb3 Bc5 31. Nxc5 Ke6 32. Nxe6 Rg5 33. Nxg5) 28. Nb3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Ne2 was best. } (28. Ne2 Rxb1 29. Rxb1 Bb6 30. Rxb6 h6 31. Rxh6 Kd7 32. Rxh3 Kc6 33. Rh2 Kd6) 28... Rxb3 29. axb3 Kd8 30. Rxa7 Kd7 31. Rxd7 h2 32. Rxh7 h1=B 33. Rxh1# { Game ends by variant rule. } 0-1