FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/o1atcPE3"]
[Date "2024.04.19"]
[White "uzwal"]
[Black "DarkVexan"]
[Result "0-1"]
[GameId "o1atcPE3"]
[UTCDate "2024.04.19"]
[UTCTime "21:58:23"]
[WhiteElo "1879"]
[BlackElo "1766"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+29"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.40) Inaccuracy. e3 was best. } { [%eval -0.4] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 b6) 1... g6?! { (-0.40 → 0.22) Inaccuracy. e6 was best. } { [%eval 0.22] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. g4? { (0.22 → -1.01) Mistake. d3 was best. } { [%eval -1.01] } (2. d3 d6) 2... h5 { [%eval -0.6] } 3. gxh5 { [%eval -0.28] } 3... Rxh5?! { (-0.28 → 0.64) Inaccuracy. gxh5 was best. } { [%eval 0.64] } (3... gxh5 4. e3) 4. Nh3?? { (0.64 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (4. h4) 4... Rxh3 { [%eval #-14] } 5. Bxh3 { [%eval #-14] } 5... d6?? { (Mate in 14 → -0.69) Lost forced checkmate sequence. Bg7 was best. } { [%eval -0.69] } (5... Bg7 6. Bxd7 Bxa1 7. Bxe8 Qxd2 8. Bxf7 Qxd1 9. Bxg8 Qxe2 10. Kxe2 Bc3 11. Nxc3 Be6 12. Bxe6) 6. Bxc8 { [%eval -0.76] } 6... Qxc8 { [%eval -1.08] } 7. Rf1?! { (-1.08 → -1.77) Inaccuracy. h3 was best. } { [%eval -1.77] } (7. h3 Qxh3) 7... Qf5?! { (-1.77 → -1.08) Inaccuracy. Nd7 was best. } { [%eval -1.08] } (7... Nd7) 8. d3?! { (-1.08 → -2.04) Inaccuracy. h4 was best. } { [%eval -2.04] } (8. h4 Qxc2) 8... Qxd3 { [%eval -1.85] } 9. Qxd3 { [%eval -1.99] } 9... Kd7?! { (-1.99 → -1.25) Inaccuracy. Nd7 was best. } { [%eval -1.25] } (9... Nd7 10. Qxg6) 10. Qxd6 { [%eval -1.21] } 10... Kxd6 { [%eval -1.12] } 11. Bh6?? { (-1.12 → -3.60) Blunder. Be3 was best. } { [%eval -3.6] } (11. Be3 Nc6) 11... Nxh6?! { (-3.60 → -2.41) Inaccuracy. Bxh6 was best. } { [%eval -2.41] } (11... Bxh6) 12. Na3?? { (-2.41 → -4.92) Blunder. Kd2 was best. } { [%eval -4.92] } (12. Kd2 Nd7 13. Kc3 f5 14. Rh1 f4 15. f3 Nf6 16. Nd2 Nf5 17. e3 fxe3 18. Kd4 Nxd4) 12... Nd7?? { (-4.92 → -2.21) Blunder. Kd5 was best. } { [%eval -2.21] } (12... Kd5 13. Nb1 Nd7 14. e4 Kxe4 15. Kd2 Kd5 16. b4 Kc5 17. bxc5 Nxc5 18. a3 Nb3 19. cxb3) 13. Nb5 { [%eval -1.81] } 13... Rd8 { [%eval -1.72] } 14. Nxc7 { [%eval -1.75] } 14... Kxc7 { [%eval -1.3] } 15. h4?? { (-1.30 → -3.30) Blunder. Rd1 was best. } { [%eval -3.3] } (15. Rd1 Kd6 16. Rxd6 exd6 17. Kd2 f5 18. Ra1 f4 19. e4 fxe3 20. Kxe3 Nf7 21. Kd2 Nb6) 15... Kc6 { [%eval -3.3] } 16. h5?! { (-3.30 → -4.94) Inaccuracy. Kd2 was best. } { [%eval -4.94] } (16. Kd2 Rb8 17. Rfd1 Nb6 18. h5 gxh5 19. b4 Nd7 20. b5 Kxb5 21. Re1 h4 22. e3 Kc6) 16... gxh5 { [%eval -4.69] } 17. b4 { [%eval -5.0] } 17... a5 { [%eval -4.65] } 18. bxa5 { [%eval -5.15] } 18... b6 { [%eval -4.37] } 19. axb6 { [%eval -5.13] } 19... Kxb6 { [%eval -3.95] } 20. c4? { (-3.95 → -7.30) Mistake. Kd2 was best. } { [%eval -7.3] } (20. Kd2 Kc6) 20... Kc6 { [%eval -5.85] } 21. c5?? { (-5.85 → Mate in 13) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-13] } (21. Kd2 f6) 21... Kxc5 { [%eval #-13] } 22. Kd2 { [%eval #-11] } 22... h4? { (Mate in 11 → -7.54) Lost forced checkmate sequence. Nf5 was best. } { [%eval -7.54] } (22... Nf5 23. Rfe1 Kb4 24. Kc3 Kxc3 25. e3 Nxe3 26. Rxe3 Bh6 27. Rxc3 Nc5 28. Rxc5 Rb8 29. Rxh5) 23. e4? { (-7.54 → Mate in 9) Checkmate is now unavoidable. e3 was best. } { [%eval #-9] } (23. e3 h3) 23... f5 { [%eval #-10] } 24. exf5 { [%eval #-9] } 24... Nxf5 { [%eval #-9] } 25. Rfd1 { [%eval #-8] } 25... Ne3 { [%eval #-8] } 26. fxe3 { [%eval #-7] } 26... Kd4?? { (Mate in 7 → -2.43) Lost forced checkmate sequence. Rb8 was best. } { [%eval -2.43] } (26... Rb8 27. Rf1 Rb1 28. Raxb1 Kb4 29. Rxf8 Nxf8 30. Rxb4 e5 31. Rxh4 e4 32. Rxe4 Ne6 33. Rxe6#) 27. exd4 { [%eval -1.2] } 27... Re8? { (-1.20 → 0.00) Mistake. Rb8 was best. } { [%eval 0.0] } (27... Rb8 28. Kc1) 28. d5?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Rac1 was best. } { [%eval #-13] } (28. Rac1 Rc8 29. Rxc8 h3 30. Rxf8 Nxf8 31. d5 e6 32. dxe6 Nxe6 33. Rc1 Ng7 34. Rc4 h2) 28... Rb8 { [%eval #-13] } 29. d6 { [%eval #-12] } 29... exd6 { [%eval #-12] } 30. Rdb1 { [%eval #-5] } 30... Rxb1 { [%eval #-5] } 31. Rxb1 { [%eval #-4] } 31... Nb6 { [%eval #-4] } 32. Rxb6 { [%eval #-3] } 32... Bg7 { [%eval #-3] } 33. Rxd6 { [%eval #-2] } 33... Bh6 { [%eval #-2] } 34. Rxh6 { [%eval #-1] } 34... h3 { [%eval #-1] } 35. Rxh3# { Game ends by variant rule. } 0-1