- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/nsyPI9sn"] [Date "2025.01.24"] [White "Cute_aesthetic"] [Black "DMB76"] [Result "1-0"] [GameId "nsyPI9sn"] [UTCDate "2025.01.24"] [UTCTime "15:51:44"] [WhiteElo "1190"] [BlackElo "1460"] [WhiteRatingDiff "+118"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... dxc6?? { (5.05 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. Qg4 { [%eval #15] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. a3 { [%eval #10] } 7... Bxc2 { [%eval #9] } 8. Ra2 { [%eval #9] } 8... Bxb1 { [%eval #8] } 9. Nf3 { [%eval #9] } 9... Bxa2 { [%eval #8] } 10. b3 { [%eval #9] } 10... Bxb3 { [%eval #8] } 11. a4 { [%eval #8] } 11... Bxa4 { [%eval #7] } 12. Ng5?? { (Mate in 7 → -4.40) Lost forced checkmate sequence. Rd1 was best. } { [%eval -4.4] } (12. Rd1 Bxd1 13. g4 Bxf3 14. h4 Bxg4 15. h5 Bxh5 16. f3 Bxf3 17. e4 Bxe4) 12... Bd1?? { (-4.40 → Mate in 7) Checkmate is now unavoidable. h6 was best. } { [%eval #7] } (12... h6 13. Nxf7 Kxf7 14. Rd1 Bxd1 15. g4 Bxg4 16. f3 Bxf3 17. e4 Bxe4 18. Bxh6) 13. Nxf7?? { (Mate in 7 → -6.14) Lost forced checkmate sequence. Nxh7 was best. } { [%eval -6.14] } (13. Nxh7 Rxh7 14. Rxd1 Rxh2 15. e4 Rxg2 16. e5 Rxf2 17. Bf4 Rxf4 18. e6 fxe6) 13... Kxf7 { [%eval -6.31] } 14. Rxd1 { [%eval -6.61] } 14... g5? { (-6.61 → -3.98) Mistake. a5 was best. } { [%eval -3.98] } (14... a5 15. Bxa5) 15. h4 { [%eval -3.04] } 15... gxh4 { [%eval -4.56] } 16. g3 { [%eval -5.07] } 16... hxg3 { [%eval -5.23] } 17. fxg3 { [%eval -5.28] } 17... h6?! { (-5.28 → -3.58) Inaccuracy. Nd7 was best. } { [%eval -3.58] } (17... Nd7 18. Rb1) 18. Rh1?? { (-3.58 → Mate in 13) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-13] } (18. Rg1 a5) 18... h5 { [%eval #-18] } 19. Rxh5 { [%eval -7.21] } 19... Rxh5 { [%eval #-13] } 20. e4 { [%eval #-11] } 20... Ra5?? { (Mate in 11 → -5.15) Lost forced checkmate sequence. Rf5 was best. } { [%eval -5.15] } (20... Rf5 21. exf5 Ke6 22. fxe6 a5 23. Bxa5 Rxa5 24. g4 Rf5 25. gxf5 Nd7 26. exd7) 21. Bxa5 { [%eval -11.99] } 21... a6?! { (-11.99 → -5.66) Inaccuracy. e5 was best. } { [%eval -5.66] } (21... e5 22. Bb6) 22. Bd8?? { (-5.66 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #-11] } (22. e5 e6) 22... Bh6 { [%eval #-11] } 23. Bxe7 { [%eval #-10] } 23... Nxe7 { [%eval #-10] } 24. e5 { [%eval #-7] } 24... Bf4 { [%eval #-9] } 25. gxf4 { [%eval #-8] } 25... Kf6 { [%eval #-8] } 26. exf6 { [%eval #-7] } 26... Nd7?? { (Mate in 7 → -0.89) Lost forced checkmate sequence. Nf5 was best. } { [%eval -0.89] } (26... Nf5 27. f7 a5 28. f8=K Ne7 29. Kxe7 Nd7 30. Kxd7 Rb8 31. Kxc6 Rb5 32. Kxb5) 27. fxe7 { [%eval -1.07] } 27... Ne5?? { (-1.07 → Mate in 8) Checkmate is now unavoidable. Nb6 was best. } { [%eval #8] } (27... Nb6 28. f5) 28. fxe5 { [%eval #8] } 28... Rd8 { [%eval #6] } 29. exd8=R { [%eval #6] } 29... c5 { [%eval #5] } 30. Rd4 { [%eval #5] } 30... cxd4 { [%eval #4] } 31. e6 { [%eval #4] } 31... d3 { [%eval #3] } 32. e7 { [%eval #3] } 32... d2 { [%eval #2] } 33. e8=R { [%eval #2] } 33... d1=Q { [%eval #1] } 34. Re1 { [%eval #1] } 34... Qxe1# { Game ends by variant rule. } 1-0