lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/nsguWcoB"] [Date "2024.01.25"] [White "mrbrito"] [Black "CHESSplayer47435"] [Result "1-0"] [UTCDate "2024.01.25"] [UTCTime "17:14:40"] [WhiteElo "1229"] [BlackElo "1086"] [WhiteRatingDiff "+43"] [BlackRatingDiff "-73"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 gxh6 3. Nd2?? { (Mate in 15 → -0.84) Lost forced checkmate sequence. b4 was best. } (3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1 8. Rxg1 Rxh2 9. Bh3 Rxh3) 3... Ba3 4. bxa3 Nf6? { (-0.59 → 0.62) Mistake. Na6 was best. } (4... Na6 5. Nh3) 5. g4 Nxg4 6. Qc1?? { (1.05 → Mate in 17) Checkmate is now unavoidable. h3 was best. } (6. h3 Nxf2) 6... Nxf2?? { (Mate in 17 → 0.69) Lost forced checkmate sequence. Nxh2 was best. } (6... Nxh2 7. Rxh2 e5 8. Rxh6 e4 9. dxe4 c5 10. Rxh7 Rxh7 11. Qb1 Rh3 12. Nxh3 f5 13. exf5) 7. Kxf2 Qh4? { (0.77 → 2.00) Mistake. h5 was best. } (7... h5 8. a4) 8. Qb2 Qxf2 9. Qxb7?? { (2.69 → -5.38) Blunder. Qxh8 was best. } (9. Qxh8) 9... Qxe2?? { (-5.38 → Mate in 9) Checkmate is now unavoidable. Bxb7 was best. } (9... Bxb7 10. Rb1 Bxh1 11. Rxb8 Qxg1 12. Rxa8 Qxh2 13. Rxe8 Qxe2 14. Bxe2 Rxe8 15. Bf1 Be4 16. dxe4) 10. Qxa7?? { (Mate in 9 → -2.03) Lost forced checkmate sequence. Bxe2 was best. } (10. Bxe2 Bxb7 11. Rb1 Bxh1 12. Rxb8 Rxb8 13. Nb1 Rxb1 14. c3 Rxg1 15. Bd1 Rxd1 16. h3 Rxd3) 10... Qxd3?? { (-2.03 → Mate in 9) Checkmate is now unavoidable. Qxd2 was best. } (10... Qxd2 11. Qxa8 Qxc2 12. Qxb8 Qxd3 13. Qxc7 Qxf1 14. Qxc8 Qxa1 15. Qxe8 Qxa2 16. Qxd7 Qxh2 17. Qxf7) 11. cxd3 Rxa7 12. a4 Rxa4 13. Rd1 Rxa2 14. Ra1 Rxa1 15. Nb1 Rxb1 16. h4 Rxf1 17. Rh3 Rxg1 18. Rh1 Rxh1 19. d4 Rxh4 20. d5 exd5# { Game ends by variant rule. } 1-0