FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/nZm7NWrL"]
[Date "2019.08.17"]
[White "kpsaravu123"]
[Black "Abbas1355H"]
[Result "1-0"]
[GameId "nZm7NWrL"]
[UTCDate "2019.08.17"]
[UTCTime "14:31:50"]
[WhiteElo "1424"]
[BlackElo "961"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.77) Blunder. c4 was best. } { [%eval -2.77] } (1. c4 c5) 1... d5?? { (-2.77 → 0.48) Blunder. Nh6 was best. } { [%eval 0.48] } (1... Nh6 2. g4) 2. c4 { [%eval 0.76] } 2... dxc4 { [%eval 1.04] } 3. Qb3?? { (1.04 → Mate in 16) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-16] } (3. Qa4) 3... cxb3 { [%eval #-16] } 4. axb3 { [%eval #-15] } 4... Qxd2 { [%eval #-15] } 5. Rxa7 { [%eval #-13] } 5... Rxa7 { [%eval #-13] } 6. Kxd2 { [%eval #-12] } 6... Bh3 { [%eval #-14] } 7. gxh3 { [%eval #-13] } 7... e6?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } { [%eval #14] } (7... Nf6 8. Ke3 Ra3 9. bxa3 Ne4 10. fxe4 f5 11. exf5 e6 12. fxe6 Bxa3 13. Nxa3 b5 14. Nxb5) 8. e3?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (8. b4 Bxb4 9. Ke1 Bxe1 10. Bh6 gxh6 11. Nd2 Bxd2 12. f4 Bxf4 13. Bg2 Bxh2 14. Bxb7 Bxg1) 8... Ba3 { [%eval #-11] } 9. Nxa3 { [%eval #-9] } 9... Rxa3 { [%eval #-9] } 10. bxa3 { [%eval #-8] } 10... Nf6?? { (Mate in 8 → -3.49) Lost forced checkmate sequence. b5 was best. } { [%eval -3.49] } (10... b5 11. Bxb5 h5 12. Bxe8 Ne7 13. Bxf7 h4 14. Bxe6 Nf5 15. Bxf5 g6 16. Bxg6 Re8 17. Bxe8) 11. Ba6 { [%eval -2.67] } 11... bxa6 { [%eval -3.12] } 12. e4?? { (-3.12 → -7.58) Blunder. a4 was best. } { [%eval -7.58] } (12. a4 Kd7) 12... Nxe4 { [%eval -6.4] } 13. fxe4 { [%eval -5.89] } 13... f5 { [%eval -5.75] } 14. exf5 { [%eval -4.24] } 14... exf5 { [%eval -3.96] } 15. Ne2 { [%eval -4.77] } 15... f4?? { (-4.77 → -1.14) Blunder. Ke7 was best. } { [%eval -1.14] } (15... Ke7) 16. Nxf4 { [%eval -1.35] } 16... g6?? { (-1.35 → Mate in 7) Checkmate is now unavoidable. h6 was best. } { [%eval #7] } (16... h6) 17. Nxg6 { [%eval #7] } 17... hxg6 { [%eval #6] } 18. Bb2 { [%eval #6] } 18... Rxh3 { [%eval #5] } 19. Rd1 { [%eval #5] } 19... Rxb3 { [%eval #4] } 20. a4 { [%eval #4] } 20... Rxb2 { [%eval #3] } 21. Rh1 { [%eval #4] } 21... Rxd2 { [%eval #3] } 22. Ra1 { [%eval #3] } 22... Rxh2 { [%eval #2] } 23. Ra2 { [%eval #2] } 23... Rxa2 { [%eval #1] } 24. a5 { [%eval #1] } 24... Rxa5# { Game ends by variant rule. } 1-0