FEN
[Event "Bullet Antichess Arena"]
[Site "https://lichess.org/nByMbRRV"]
[Date "2025.11.03"]
[White "Farzam2024"]
[Black "MiladLouak0"]
[Result "1-0"]
[GameId "nByMbRRV"]
[UTCDate "2025.11.03"]
[UTCTime "08:14:33"]
[WhiteElo "1606"]
[BlackElo "2204"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-12"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6 { [%eval 0.0] } 2. Ng5?! { (0.00 → -0.66) Inaccuracy. g4 was best. } { [%eval -0.66] } (2. g4 Bxg4 3. Ng5 Bxe2 4. Nxh7 Rxh7 5. Bxe2 Rxh2 6. Rxh2 b5) 2... Bh3 { [%eval -0.91] } 3. gxh3?? { (-0.91 → -2.94) Blunder. Nxh3 was best. } { [%eval -2.94] } (3. Nxh3 g5 4. Nxg5 h6 5. Nxf7 Kxf7 6. g4 Qe8 7. g5 hxg5) 3... h5?? { (-2.94 → -0.97) Blunder. Nh6 was best. } { [%eval -0.97] } (3... Nh6 4. Nxf7) 4. Nxf7 { [%eval -0.19] } 4... Kxf7 { [%eval -0.85] } 5. e4 { [%eval -0.74] } 5... Nh6?! { (-0.74 → 0.00) Inaccuracy. d5 was best. } { [%eval 0.0] } (5... d5 6. exd5) 6. Qxh5 { [%eval -0.95] } 6... b5?? { (-0.95 → Mate in 14) Checkmate is now unavoidable. d5 was best. } { [%eval #14] } (6... d5 7. exd5) 7. Qxf7 { [%eval #14] } 7... Nxf7 { [%eval #13] } 8. Bxb5 { [%eval #13] } 8... Rxh3 { [%eval #12] } 9. Be8 { [%eval #12] } 9... Qxe8 { [%eval #11] } 10. Rg1 { [%eval #11] } 10... Rxh2 { [%eval #10] } 11. Rxg7 { [%eval #10] } 11... Bxg7 { [%eval #9] } 12. d4 { [%eval #9] } 12... Bxd4 { [%eval #8] } 13. Bh6?? { (Mate in 8 → -1.46) Lost forced checkmate sequence. b4 was best. } { [%eval -1.46] } (13. b4 Rxf2 14. Kxf2 Bxa1 15. e5 Bxe5 16. Nc3 Bxc3 17. b5 Qxb5 18. Kf1 Qxf1) 13... Rxf2?? { (-1.46 → Mate in 7) Checkmate is now unavoidable. Bxf2 was best. } { [%eval #7] } (13... Bxf2 14. Kxf2 Rxh6 15. e5 dxe5 16. Kg3 Rh2 17. Kxh2 Ng5 18. Na3 Qb5 19. Nxb5) 14. Kxf2 { [%eval #7] } 14... Bxf2 { [%eval #6] } 15. Be3 { [%eval #7] } 15... Bxe3 { [%eval #6] } 16. Nd2 { [%eval #6] } 16... Bxd2 { [%eval #5] } 17. Rc1 { [%eval #5] } 17... Bxc1 { [%eval #4] } 18. c4 { [%eval #4] } 18... Bxb2 { [%eval #3] } 19. c5 { [%eval #3] } 19... dxc5 { [%eval #2] } 20. e5 { [%eval #2] } 20... Nxe5 { [%eval #1] } 21. a3 { [%eval #1] } 21... Bxa3# { Game ends by variant rule. } 1-0

