- Blind mode tutorial
lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/n7caLRO0"] [Date "2024.04.23"] [White "AdvikOP"] [Black "Heutralvolcs"] [Result "1-0"] [GameId "n7caLRO0"] [UTCDate "2024.04.23"] [UTCTime "11:08:48"] [WhiteElo "1166"] [BlackElo "1500"] [WhiteRatingDiff "+110"] [BlackRatingDiff "-540"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3? { (0.15 → -1.15) Mistake. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e5 2. Nxe5 d6?? { (-2.37 → Mate in 16) Checkmate is now unavoidable. Bd6 was best. } (2... Bd6 3. Nxd7) 3. Nxf7 Kxf7 4. e3?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. g4 was best. } (4. g4 Bxg4 5. Bg2 Bxe2 6. Bxb7 Bxd1 7. Bxa8 Bxc2 8. Bc6 Nxc6 9. d4 Nxd4 10. Bg5 Qxg5) 4... Nf6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b5 was best. } (4... b5 5. Bxb5 Nc6 6. Bxc6 Qf6 7. Bxa8 Qxb2 8. Bxb2 g6 9. Bxh8 c6 10. Bxc6 d5 11. Bxd5) 5. Ba6 bxa6 6. Qg4?? { (Mate in 12 → -1.43) Lost forced checkmate sequence. Qh5 was best. } (6. Qh5 Nxh5 7. g4 Bxg4 8. Ke2 Bxe2 9. f3 Bxf3 10. d4 Bxh1 11. e4 Bxe4 12. Nc3 Bxc2) 6... Bxg4?? { (-1.43 → Mate in 11) Checkmate is now unavoidable. Nxg4 was best. } (6... Nxg4) 7. h3?? { (Mate in 11 → -1.95) Lost forced checkmate sequence. Ke2 was best. } (7. Ke2 Bxe2 8. e4 Nxe4 9. d4 Nxf2 10. a4 Nxh1 11. Bg5 Qxg5 12. Ra3 Qxg2 13. Re3 Qxh2) 7... Bxh3 8. gxh3?? { (-1.84 → Mate in 12) Checkmate is now unavoidable. Rxh3 was best. } (8. Rxh3) 8... g5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Ng4 was best. } (8... Ng4 9. hxg4 Qh4 10. Rxh4 Rg8 11. Rxh7 g5 12. Rxf7 Be7 13. Rxe7 d5 14. Rxc7 Rc8 15. Rxa7) 9. h4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. e4 was best. } (9. e4 Nxe4 10. h4 gxh4 11. Rxh4 Qxh4 12. d3 Nxf2 13. Kxf2 Qxf2 14. Bg5 Qxc2 15. Na3 Qxb2) 9... gxh4 10. Rxh4 h5?? { (Mate in 12 → -2.77) Lost forced checkmate sequence. Nh5 was best. } (10... Nh5 11. Rxh5 Rg8 12. Rxh7 Qc8 13. Rxf7 Be7 14. Rxe7 Qe6 15. Rxc7 Qxa2 16. Rxa2 Rg1 17. Rxa6) 11. Rxh5 Rxh5? { (-1.32 → -0.08) Mistake. Nxh5 was best. } (11... Nxh5 12. e4) 12. Nc3?? { (-0.08 → Mate in 11) Checkmate is now unavoidable. d4 was best. } (12. d4 Nd5) 12... Nc6?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Ne4 was best. } (12... Ne4 13. Nxe4 Rh1 14. Nxd6 Rxe1 15. Nxf7 Rxe3 16. fxe3 Qxd2 17. Bxd2 a5 18. Bxa5 Nc6 19. Bxc7) 13. Nd5 Nxd5 14. e4?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. b4 was best. } (14. b4 Ndxb4 15. Rb1 Nxa2 16. Rb2 Nxc1 17. Rb4 Nxb4 18. e4 Nxc2 19. Ke2 Nxe2 20. f4 Nxf4) 14... Nf4?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qe7 was best. } (14... Qe7 15. exd5 Qxe1 16. dxc6 Qxd2 17. Bxd2 Ra5 18. Bxa5 Bh6 19. Bxc7 Bd2 20. Bxd6 Ke7 21. Bxe7) 15. Ke2 Nxe2 16. b4 Nxc1 17. Rxc1 Nxb4 18. d4?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. c3 was best. } (18. c3 Nxa2 19. Rh1 Nxc3 20. Rxh5 Nxe4 21. Rh3 Nxd2 22. Rf3 Nxf3#) 18... Nxa2?? { (Mate in 10 → -0.47) Lost forced checkmate sequence. Nxc2 was best. } (18... Nxc2 19. Rxc2 Qg5 20. Rxc7 Rc8 21. Rxa7 Rc7 22. Rxa6 Qd2 23. Rxd6 Qxd4 24. Rxd4 Rf5 25. exf5) 19. f4?? { (-0.47 → Mate in 15) Checkmate is now unavoidable. c4 was best. } (19. c4) 19... Nxc1 20. f5 Rxf5 21. exf5 Kf6?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Nd3 was best. } (21... Nd3 22. cxd3 Kg6 23. fxg6 Qf6 24. g7 Qxg7 25. d5 Qg6 26. d4 c6 27. dxc6 d5 28. c7) 22. d5?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. c4 was best. } (22. c4 Kxf5 23. c5 dxc5 24. dxc5 Bxc5#) 22... Kxf5 23. c4 Ke5?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. c5 was best. } (23... c5 24. dxc6 d5 25. cxd5 Qxd5 26. c7 Rb8 27. cxb8=N Qg2 28. Nxa6 Bb4 29. Nxb4 Nd3 30. Nxd3) 24. c5 dxc5 25. d6 Kxd6# { Game ends by variant rule. } 1-0