- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/mZakmQFa"] [Date "2024.12.12"] [White "TheDeForMan"] [Black "Gontagu"] [Result "0-1"] [GameId "mZakmQFa"] [UTCDate "2024.12.12"] [UTCTime "21:39:14"] [WhiteElo "1433"] [BlackElo "1336"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+196"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c6 { [%eval 0.47] } 2. b3?! { (0.47 → -0.36) Inaccuracy. e4 was best. } { [%eval -0.36] } (2. e4 c5 3. Bc4 d5 4. Bxd5 Qxd5 5. exd5 Bh3 6. Nxh3 g5) 2... d6?? { (-0.36 → 5.24) Blunder. e6 was best. } { [%eval 5.24] } (2... e6 3. Ba3 Bxa3 4. Nxa3 Qh4 5. gxh4 g5 6. hxg5 Nh6 7. gxh6) 3. g4 { [%eval 4.62] } 3... Bxg4 { [%eval 4.05] } 4. Nf3?? { (4.05 → -1.74) Blunder. Bb2 was best. } { [%eval -1.74] } (4. Bb2) 4... Bxf3 { [%eval -2.43] } 5. exf3 { [%eval -1.38] } 5... b6?! { (-1.38 → -0.46) Inaccuracy. Qa5 was best. } { [%eval -0.46] } (5... Qa5 6. Bd3) 6. Bb5 { [%eval -0.35] } 6... cxb5 { [%eval -0.6] } 7. d3?! { (-0.60 → -1.28) Inaccuracy. f4 was best. } { [%eval -1.28] } (7. f4 f6) 7... Qd7?! { (-1.28 → -0.53) Inaccuracy. h5 was best. } { [%eval -0.53] } (7... h5 8. f4) 8. Qe2?? { (-0.53 → -2.50) Blunder. Bh6 was best. } { [%eval -2.5] } (8. Bh6 gxh6) 8... Qg4 { [%eval -2.17] } 9. Qxe7?? { (-2.17 → Mate in 13) Checkmate is now unavoidable. fxg4 was best. } { [%eval #-13] } (9. fxg4 g5) 9... Qxf3?? { (Mate in 13 → 2.04) Lost forced checkmate sequence. Kxe7 was best. } { [%eval 2.04] } (9... Kxe7 10. fxg4 g5 11. Bxg5 Kd8 12. Bxd8 a6 13. Bxb6 Ra7 14. Bxa7 Bg7 15. Bxb8) 10. Qxf7?? { (2.04 → -0.34) Blunder. Qxe8 was best. } { [%eval -0.34] } (10. Qxe8 Qxh1) 10... Qxf2?? { (-0.34 → 1.34) Blunder. Kxf7 was best. } { [%eval 1.34] } (10... Kxf7 11. Rg1) 11. Qxg7?? { (1.34 → -0.92) Blunder. Kxf2 was best. } { [%eval -0.92] } (11. Kxf2) 11... Qxh2?? { (-0.92 → Mate in 9) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #9] } (11... Qxc2 12. Qxh8 Qxc1 13. Qxg8 Qxb1 14. Qxf8 Kxf8 15. Rxb1 Nd7 16. Ke2 Kg7 17. Kf2) 12. Qxh7?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-11] } (12. Rxh2 Bxg7 13. Rxh7 Rxh7 14. Bg5 Bxa1 15. Nc3 Bxc3 16. Be3 Bxe1 17. Bxb6 axb6) 12... Qxc2 { [%eval #-11] } 13. Qxa7 { [%eval #-9] } 13... Qxa2?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #8] } (13... Rxa7 14. Rxh8 Qxb3 15. Rxg8 Qxb1 16. Rxb1 Rxa2 17. Rxb5 Ra7 18. Rxf8 Kxf8 19. Rxb6) 14. Qxa2?? { (Mate in 8 → -2.03) Lost forced checkmate sequence. Rxa2 was best. } { [%eval -2.03] } (14. Rxa2 Rxh1 15. Qxa8 Rxe1 16. Qxb8 Rxc1 17. Qxe8 Rxb1 18. Qxf8 Rxb3 19. Qxg8 Rxd3) 14... Rxh1 { [%eval -1.84] } 15. Qxa8 { [%eval -2.16] } 15... Rxe1 { [%eval -2.9] } 16. Qxb8 { [%eval -1.98] } 16... Rxc1 { [%eval -1.93] } 17. Qxd6 { [%eval -2.04] } 17... Rxb1 { [%eval -2.89] } 18. Qxb6?? { (-2.89 → Mate in 5) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-5] } (18. Rxb1 Bxd6 19. Ra1 b4 20. Ra3 bxa3 21. b4 Bxb4 22. d4 b5 23. d5 Be1) 18... Rxb3 { [%eval #-5] } 19. Qxb5 { [%eval #-4] } 19... Rxd3 { [%eval #-4] } 20. Qxe8 { [%eval #-3] } 20... Rd1 { [%eval #-3] } 21. Qxf8 { [%eval #-2] } 21... Rxa1 { [%eval #-2] } 22. Qxg8 { [%eval #-1] } 22... Ra8 { [%eval #-1] } 23. Qxa8# { Game ends by variant rule. } 0-1