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[Event "rated Antichess game"] [Site "https://lichess.org/mVogGEjL"] [Date "2025.04.04"] [White "Ankitarora14"] [Black "BovaAndrey"] [Result "0-1"] [GameId "mVogGEjL"] [UTCDate "2025.04.04"] [UTCTime "18:49:37"] [WhiteElo "1928"] [BlackElo "1782"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... g6 { [%eval 1.26] } 3. e3?? { (1.26 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (3. Nh3 Ba6 4. e3 Bxf1 5. Rxf1 g5 6. Nxg5 h6 7. Nxf7 Kxf7) 3... h5?? { (Mate in 16 → 1.97) Lost forced checkmate sequence. b5 was best. } { [%eval 1.97] } (3... b5 4. Bxb5 Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Bxf7 Qxf2 8. Kxf2) 4. Qxh5 { [%eval 1.02] } 4... Rxh5?? { (1.02 → Mate in 17) Checkmate is now unavoidable. gxh5 was best. } { [%eval #17] } (4... gxh5 5. Ba6) 5. Ba6 { [%eval #17] } 5... Nxa6 { [%eval #18] } 6. g4?? { (Mate in 18 → 0.59) Lost forced checkmate sequence. e4 was best. } { [%eval 0.59] } (6. e4 Rxh2 7. Rxh2 Nc5 8. e5 Nxb3 9. cxb3 g5 10. Rh6 Bxh6 11. f4 gxf4) 6... Rxh2 { [%eval 0.69] } 7. Rxh2 { [%eval 0.75] } 7... Nc5?? { (0.75 → 5.66) Blunder. c5 was best. } { [%eval 5.66] } (7... c5 8. b4 cxb4 9. d3 Qc7 10. Nd2 Qxc2 11. Ne2 Qxd2 12. Kxd2 f5 13. gxf5) 8. Rh6?? { (5.66 → 0.21) Blunder. e4 was best. } { [%eval 0.21] } (8. e4) 8... Bxh6? { (0.21 → 1.56) Mistake. Nxb3 was best. } { [%eval 1.56] } (8... Nxb3 9. cxb3) 9. g5?? { (1.56 → -0.14) Blunder. b4 was best. } { [%eval -0.14] } (9. b4 Bxe3 10. bxc5 bxc5 11. fxe3 a5 12. a4 Ra6 13. Ne2 g5 14. Ra2 Rh6) 9... Bxg5?! { (-0.14 → 0.67) Inaccuracy. Nxb3 was best. } { [%eval 0.67] } (9... Nxb3 10. cxb3) 10. e4?? { (0.67 → -1.63) Blunder. b4 was best. } { [%eval -1.63] } (10. b4 Bxe3 11. bxc5 bxc5 12. fxe3 d6 13. Ne2 Kd7 14. Kf2 a5 15. Bb2 f6) 10... Bxd2 { [%eval -1.54] } 11. Bxd2?! { (-1.54 → -2.18) Inaccuracy. Nxd2 was best. } { [%eval -2.18] } (11. Nxd2 Nxe4) 11... Nxb3 { [%eval -2.07] } 12. cxb3 { [%eval -2.18] } 12... Nh6?? { (-2.18 → -0.07) Blunder. g5 was best. } { [%eval -0.07] } (12... g5 13. Bxg5 f5 14. exf5 d5 15. Bxe7 Bxf5 16. Bxd8 Bxb1 17. Rxb1 Rxd8 18. Nf3) 13. Bxh6 { [%eval -0.2] } 13... g5 { [%eval -0.38] } 14. Bxg5 { [%eval -0.18] } 14... f5 { [%eval -0.36] } 15. exf5 { [%eval -0.42] } 15... e6?? { (-0.42 → 2.36) Blunder. d5 was best. } { [%eval 2.36] } (15... d5 16. Bxe7 Bxf5 17. Bxd8 Bxb1 18. Bxc7 Bxa2 19. Bxb6 Bxb3 20. Rxa7 Rxa7 21. Bxa7) 16. fxe6 { [%eval 2.2] } 16... dxe6 { [%eval 2.51] } 17. Bxd8 { [%eval 2.25] } 17... Kxd8 { [%eval 1.07] } 18. Nh3 { [%eval 0.58] } 18... Kd7? { (0.58 → 2.21) Mistake. Ke7 was best. } { [%eval 2.21] } (18... Ke7 19. Ke2) 19. Nc3 { [%eval 1.75] } 19... b5 { [%eval 1.93] } 20. Nxb5 { [%eval 1.9] } 20... Rb8 { [%eval 1.89] } 21. Nxa7 { [%eval 1.78] } 21... Rxb3 { [%eval 2.07] } 22. Nxc8 { [%eval 2.23] } 22... Kxc8 { [%eval 1.89] } 23. axb3 { [%eval 2.13] } 23... Kb7 { [%eval 1.95] } 24. Ra8?! { (1.95 → 0.98) Inaccuracy. Rd1 was best. } { [%eval 0.98] } (24. Rd1 e5) 24... Kxa8 { [%eval 0.93] } 25. Kd2 { [%eval 0.85] } 25... Kb7 { [%eval 1.35] } 26. Kc3?! { (1.35 → 0.65) Inaccuracy. b4 was best. } { [%eval 0.65] } (26. b4 e5 27. Kc3 e4 28. f4 exf3 29. Nf4 c5 30. bxc5 Ka6 31. c6 f2) 26... Kb6 { [%eval 0.74] } 27. Kd2?! { (0.74 → 0.00) Inaccuracy. Ng1 was best. } { [%eval 0.0] } (27. Ng1) 27... e5 { [%eval 0.06] } 28. Nf4?? { (0.06 → Mate in 11) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-11] } (28. Kc3 Kc6 29. b4 Kd6 30. b5 c6 31. bxc6 Kxc6 32. Kb4 Kd7 33. Kc5 Kc6) 28... exf4 { [%eval #-11] } 29. f3 { [%eval #-8] } 29... Kc6 { [%eval #-8] } 30. Kc2 { [%eval #-7] } 30... Kd5 { [%eval #-7] } 31. Kd2 { [%eval #-6] } 31... Kc4 { [%eval #-6] } 32. bxc4 { [%eval #-5] } 32... c5 { [%eval #-5] } 33. Ke3 { [%eval #-4] } 33... fxe3 { [%eval #-4] } 34. f4 { [%eval #-3] } 34... e2 { [%eval #-3] } 35. f5 { [%eval #-2] } 35... e1=Q { [%eval #-2] } 36. f6 { [%eval #-1] } 36... Qe7 { [%eval #-1] } 37. fxe7# { Game ends by variant rule. } 0-1