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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/m5fJXvzF"] [Date "2025.06.01"] [White "CrimsonaryBlazer"] [Black "G1894"] [Result "1-0"] [GameId "m5fJXvzF"] [UTCDate "2025.06.01"] [UTCTime "15:48:36"] [WhiteElo "1463"] [BlackElo "1259"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-28"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5?? { (-1.80 → 0.05) Blunder. e5 was best. } { [%eval 0.05] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. b4?! { (0.05 → -0.61) Inaccuracy. a4 was best. } { [%eval -0.61] } (2. a4 a6 3. c4 a5 4. Ra3 Ra6 5. g3 b5 6. cxb5 g6) 2... cxb4 { [%eval -0.09] } 3. cxb4 { [%eval -0.18] } 3... Qa5 { [%eval -0.23] } 4. bxa5 { [%eval -0.1] } 4... e5?? { (-0.10 → 2.36) Blunder. a6 was best. } { [%eval 2.36] } (4... a6 5. Qb3 Ra7 6. Qxb7 Rxb7 7. Bb2 Rxb2 8. Na3 Rxa2 9. Rxa2) 5. a6 { [%eval 2.28] } 5... bxa6?! { (2.28 → 2.97) Inaccuracy. Nxa6 was best. } { [%eval 2.97] } (5... Nxa6 6. Qa4 Ba3 7. Qxa6 bxa6 8. Nxa3 a5 9. Nc2 a4 10. a3 e4 11. g3) 6. Qb3?! { (2.97 → 1.94) Inaccuracy. Ba3 was best. } { [%eval 1.94] } (6. Ba3 Bxa3) 6... Ba3 { [%eval 1.17] } 7. Qxf7 { [%eval 2.11] } 7... Bxc1?? { (2.11 → Mate in 13) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #13] } (7... Kxf7 8. Nxa3) 8. Qxg7 { [%eval #15] } 8... Bxd2 { [%eval 3.19] } 9. Qxh7?? { (3.19 → Mate in 11) Checkmate is now unavoidable. Qxe5 was best. } { [%eval #-11] } (9. Qxe5 Bxe1 10. Qxe8 Bxf2 11. Qxg8 Bxg1 12. Rxg1 Rxg8 13. g4 Rxg4 14. Rxg4 a5) 9... Bxe1?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #10] } (9... Rxh7 10. Kxd2 Rxh2 11. Rxh2 Nh6 12. Rxh6 d6 13. Rxd6 Nc6 14. Rxc6 Bd7 15. Rxa6) 10. Qxd7 { [%eval #10] } 10... Bxf2 { [%eval #9] } 11. Qxa7 { [%eval #10] } 11... Bxg1 { [%eval #9] } 12. Qxa6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-10] } (12. Qxa8 Rxh2 13. Rxg1 Rxg2 14. Qxb8 Rxe2 15. Qxc8 Rxa2 16. Qxe8 Rxa1 17. Qxe5 Rxb1) 12... Bxh2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Nxa6 was best. } { [%eval #8] } (12... Nxa6 13. Rxg1 Rxh2 14. g3 Rxe2 15. Bxe2 Rb8 16. Bxa6 Bxa6 17. Rf1 Rxb1 18. Rfxb1) 13. Rxh2?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-6] } (13. Qxc8 Rxa2 14. Qxb8 Rxa1 15. Qxe8 Rxb1 16. Qxg8 Rxg8 17. Rxh2 Rxg2 18. Rxg2 Rxf1) 13... Rxh2?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Nxa6 was best. } { [%eval #7] } (13... Nxa6 14. Rxh8 Kd8 15. Rxg8 e4 16. Rxd8 Ra7 17. Rxc8 Ra8 18. Rxa8 e3 19. Rxa6#) 14. Qxa8 { [%eval #7] } 14... Rxg2 { [%eval #6] } 15. Qxb8 { [%eval #6] } 15... Rxe2 { [%eval #5] } 16. Qxe5 { [%eval #5] } 16... Rxa2 { [%eval #4] } 17. Qxe8 { [%eval #4] } 17... Rxa1 { [%eval #3] } 18. Qxc8 { [%eval #3] } 18... Rxb1 { [%eval #2] } 19. Qxg8 { [%eval #2] } 19... Rxf1 { [%eval #1] } 20. Qf7 { [%eval #1] } 20... Rxf7# { Game ends by variant rule. } 1-0