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[Event "rated Antichess game"] [Site "https://lichess.org/lzgMXGT8"] [Date "2025.01.11"] [White "Zaariel91"] [Black "rubinspatio"] [Result "1-0"] [GameId "lzgMXGT8"] [UTCDate "2025.01.11"] [UTCTime "11:54:02"] [WhiteElo "1390"] [BlackElo "1321"] [WhiteRatingDiff "+92"] [BlackRatingDiff "-15"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6 { [%eval 1.21] } 3. a3? { (1.21 → 0.10) Mistake. a4 was best. } { [%eval 0.1] } (3. a4 a5 4. c4 Nc6 5. e4 d5 6. cxd5 exd5 7. exd5 Qxd5) 3... Bxa3 { [%eval 0.06] } 4. Nxa3 { [%eval 0.1] } 4... Qh4?? { (0.10 → 1.84) Blunder. a5 was best. } { [%eval 1.84] } (4... a5 5. c4 a4 6. Qxa4 Qf6 7. Qxa7 Qxb2 8. Qxb8 Qxa1 9. Qxa8) 5. Qg4?! { (1.84 → 0.81) Inaccuracy. Qf3 was best. } { [%eval 0.81] } (5. Qf3 Qxh2) 5... Qxf2 { [%eval 0.86] } 6. Qxe6?? { (0.86 → -1.38) Blunder. Qxg7 was best. } { [%eval -1.38] } (6. Qxg7 Qxe3) 6... Qxg1?? { (-1.38 → 1.06) Blunder. Qxe1 was best. } { [%eval 1.06] } (6... Qxe1 7. Qxe8 Qxd2 8. Qxf7 Qxg2 9. Qxg7 Qxg7 10. b3 Qxg1 11. Rxg1 Nc6 12. Rxg8) 7. Rxg1? { (1.06 → -0.51) Mistake. Qxe8 was best. } { [%eval -0.51] } (7. Qxe8 Qxe1) 7... dxe6 { [%eval -0.07] } 8. e4?! { (-0.07 → -0.89) Inaccuracy. b4 was best. } { [%eval -0.89] } (8. b4 a5) 8... Bd7?? { (-0.89 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (8... a5 9. Rb1) 9. Nb5 { [%eval #11] } 9... axb5 { [%eval #10] } 10. Rxa7 { [%eval #10] } 10... Rxa7 { [%eval #9] } 11. c4 { [%eval #9] } 11... bxc4 { [%eval #8] } 12. d3 { [%eval #8] } 12... cxd3 { [%eval #7] } 13. Ke2 { [%eval #7] } 13... dxe2 { [%eval #6] } 14. Rf1 { [%eval #6] } 14... exf1=N { [%eval #4] } 15. Bd2?? { (Mate in 4 → -2.53) Lost forced checkmate sequence. b3 was best. } { [%eval -2.53] } (15. b3 Nxh2 16. Ba3 Rxa3 17. e5 Rxb3 18. g4 Nxg4#) 15... Nxh2 { [%eval -1.31] } 16. g4 { [%eval -1.25] } 16... Nxg4 { [%eval -1.17] } 17. e5 { [%eval -1.49] } 17... Nxe5 { [%eval -3.46] } 18. b4?? { (-3.46 → Mate in 13) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-13] } (18. Bh6 Nxh6) 18... Ra5 { [%eval #-13] } 19. bxa5 { [%eval #-12] } 19... g5 { [%eval #-12] } 20. Bxg5 { [%eval #-11] } 20... f6?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. Nf6 was best. } { [%eval #2] } (20... Nf6 21. Bxf6 Rg8 22. Bxe5 h5 23. Bxc7 h4 24. Bxb8 e5 25. Bxe5 f6 26. Bxf6) 21. Bxf6 { [%eval #2] } 21... Nxf6 { [%eval #1] } 22. a6 { [%eval #1] } 22... Nxa6# { Game ends by variant rule. } 1-0