lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/lupJVOjI"] [Date "2019.10.03"] [Round "-"] [White "Jagulep"] [Black "ElderofZion"] [Result "0-1"] [UTCDate "2019.10.03"] [UTCTime "12:01:48"] [WhiteElo "1855"] [BlackElo "2087"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.76] } 1... b5 { [%eval 0.76] } 2. Bxb5 { [%eval 1.06] } 2... e6 { [%eval 1.19] } 3. Bxd7 { [%eval 0.87] } 3... Bxd7 { [%eval 1.63] } 4. a4?! { (1.63 → 0.79) Inaccuracy. Best move was Qh5. } { [%eval 0.79] } (4. Qh5 Ba3) 4... Bxa4 { [%eval 1.88] } 5. Rxa4 { [%eval 0.82] } 5... Qxd2 { [%eval 1.0] } 6. Kxd2 { [%eval 0.64] } 6... Ba3?? { (0.64 → 3.29) Blunder. Best move was Ke7. } { [%eval 3.29] } (6... Ke7) 7. bxa3 { [%eval 2.92] } 7... Na6 { [%eval 2.94] } 8. Rxa6 { [%eval 2.67] } 8... Rb8?? { (2.67 → 7.09) Blunder. Best move was Rc8. } { [%eval 7.09] } (8... Rc8 9. Rxe6) 9. Rxa7?? { (7.09 → 0.96) Blunder. Best move was Rxe6. } { [%eval 0.96] } (9. Rxe6) 9... Rxb1 { [%eval 1.23] } 10. Rxc7 { [%eval 1.02] } 10... Rxc1 { [%eval 0.79] } 11. Rxf7 { [%eval 0.34] } 11... Kxf7?! { (0.34 → 1.15) Inaccuracy. Best move was Rxd1. } { [%eval 1.15] } (11... Rxd1 12. Kxd1) 12. Kxc1 { [%eval 1.57] } 12... Ke7 { [%eval 1.68] } 13. Qd5 { [%eval 1.57] } 13... exd5 { [%eval 1.38] } 14. e4?? { (1.38 → -0.50) Blunder. Best move was Ne2. } { [%eval -0.5] } (14. Ne2) 14... dxe4 { [%eval -0.61] } 15. f3?? { (-0.61 → -4.91) Blunder. Best move was Kd2. } { [%eval -4.91] } (15. Kd2) 15... exf3 { [%eval -4.13] } 16. gxf3?? { (-4.13 → Mate in 8) Checkmate is now unavoidable. Best move was Nxf3. } { [%eval #-8] } (16. Nxf3 g5) 16... Nf6 { [%eval #-8] } 17. f4 { [%eval #-5] } 17... g5 { [%eval #-5] } 18. fxg5 { [%eval #-4] } 18... Kf8 { [%eval #-5] } 19. gxf6 { [%eval #-4] } 19... Kg7 { [%eval #-4] } 20. fxg7 { [%eval #-3] } 20... h5 { [%eval #-3] } 21. gxh8=N { [%eval #-2] } 21... h4 { [%eval #-2] } 22. Nf3 { [%eval #-1] } 22... h3 { [%eval #-1] } 23. Nh4# { Game ends by variant rule. } 0-1
Reconnecting