- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/lqxWhXhl"] [Date "2025.07.24"] [White "Leo-Leon"] [Black "Rock_Dog"] [Result "1-0"] [GameId "lqxWhXhl"] [UTCDate "2025.07.24"] [UTCTime "10:05:37"] [WhiteElo "1629"] [BlackElo "2078"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval 0.02] } 2. Ng5?! { (0.02 → -0.89) Inaccuracy. e3 was best. } { [%eval -0.89] } (2. e3 b5 3. Bxb5 Qg5 4. Bxd7 Nxd7 5. Nxg5 Bd6 6. Nxf7 Bxh2) 2... Qxg5 { [%eval -0.33] } 3. g3?? { (-0.33 → -2.70) Blunder. g4 was best. } { [%eval -2.7] } (3. g4 Qxd2 4. Qxd2 Ba3 5. Nxa3 b5 6. Nxb5 a6 7. Nxc7 Nf6) 3... Qxd2?? { (-2.70 → -0.55) Blunder. Qxg3 was best. } { [%eval -0.55] } (3... Qxg3 4. fxg3 Ba3 5. Nxa3 b5 6. Nxb5 a5 7. Nxc7 e5 8. Nxa8) 4. Qxd2 { [%eval -0.66] } 4... g5 { [%eval -0.44] } 5. Qxg5 { [%eval -0.23] } 5... Bg7?? { (-0.23 → 1.46) Blunder. Ba3 was best. } { [%eval 1.46] } (5... Ba3 6. Nxa3 Nf6 7. Qxf6 Rf8 8. Qxe6 fxe6 9. e3 Rxf2 10. Kxf2) 6. Qxg7 { [%eval 1.72] } 6... Nh6 { [%eval 2.28] } 7. Qxh7 { [%eval 2.26] } 7... Rxh7 { [%eval 2.38] } 8. Bxh6 { [%eval 2.11] } 8... Rxh6 { [%eval 1.95] } 9. Bh3 { [%eval 1.69] } 9... Rxh3 { [%eval 1.84] } 10. Rg1 { [%eval 1.51] } 10... Rxg3 { [%eval 2.22] } 11. hxg3 { [%eval 1.7] } 11... d6 { [%eval 1.5] } 12. Nd2 { [%eval 1.85] } 12... Ke7 { [%eval 1.42] } 13. e3 { [%eval 1.28] } 13... Nd7 { [%eval 1.4] } 14. Ke2 { [%eval 1.44] } 14... Nf8 { [%eval 1.56] } 15. Kf3 { [%eval 1.69] } 15... Ng6?? { (1.69 → 14.57) Blunder. Nd7 was best. } { [%eval 14.57] } (15... Nd7 16. Kg4) 16. Kf4 { [%eval 11.57] } 16... Nxf4 { [%eval 9.3] } 17. exf4?? { (9.30 → -3.29) Blunder. gxf4 was best. } { [%eval -3.29] } (17. gxf4 Kf6 18. f5 Kxf5 19. f4 Kxf4 20. exf4 d5 21. f5 exf5 22. Rg2 f6) 17... Kf8?? { (-3.29 → Mate in 9) Checkmate is now unavoidable. e5 was best. } { [%eval #9] } (17... e5 18. fxe5 dxe5 19. Nb1 Bh3 20. c4 b5 21. cxb5 c5 22. bxc6 e4 23. Rg2) 18. f5 { [%eval #9] } 18... exf5 { [%eval #8] } 19. g4 { [%eval #8] } 19... fxg4 { [%eval #7] } 20. Rxg4 { [%eval #7] } 20... Bxg4 { [%eval #6] } 21. Rd1 { [%eval #6] } 21... Bxd1 { [%eval #5] } 22. a4 { [%eval #5] } 22... Bxc2 { [%eval #4] } 23. Nb3?? { (Mate in 4 → Mate in 14) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-14] } (23. Nf3 Bxa4 24. b3 Bxb3 25. Ne5 dxe5 26. f4 exf4#) 23... Bxb3 { [%eval #-14] } 24. f4 { [%eval #-12] } 24... Bxa4 { [%eval #-13] } 25. b3 { [%eval #-11] } 25... Bxb3 { [%eval #-11] } 26. f5 { [%eval #-10] } 26... Kg8?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Re8 was best. } { [%eval #5] } (26... Re8 27. f6 Kg7 28. fxg7 Re3 29. g8=K Re6 30. Kxf7 Re7 31. Kxe7 c6 32. Kxd6) 27. f6 { [%eval #5] } 27... Kg7 { [%eval #4] } 28. fxg7 { [%eval #4] } 28... Rf8 { [%eval #2] } 29. gxf8=K { [%eval #10] } 29... Bc2 { [%eval #6] } 30. Kxf7 { [%eval #6] } 30... Bg6 { [%eval #5] } 31. Kxg6 { [%eval #5] } 31... d5 { [%eval #4] } 32. Kg5 { [%eval #4] } 32... c5 { [%eval #2] } 33. Kg4 { [%eval #3] } 33... d4 { [%eval #2] } 34. Kf3 { [%eval #2] } 34... c4 { [%eval #1] } 35. Ke3 { [%eval #1] } 35... dxe3# { Game ends by variant rule. } 1-0