lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/llkC26sc"] [Date "2020.03.06"] [White "OscaryuzakI"] [Black "fercervantesm"] [Result "0-1"] [UTCDate "2020.03.06"] [UTCTime "03:09:51"] [WhiteElo "1505"] [BlackElo "1401"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+75"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... f5?? { (Mate in 15 → -1.24) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 g5 8. Bxg5) 2. exf5 e6?? { (-1.25 → Mate in 16) Checkmate is now unavoidable. b5 was best. } (2... b5 3. Bxb5) 3. fxe6 dxe6 4. Bd3?? { (Mate in 15 → -1.69) Lost forced checkmate sequence. b4 was best. } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxg8 Rxg8 8. g4 Bxf2 9. Nf3 Rxg4 10. Ne1 Bxe1) 4... Qxd3 5. cxd3 Ba3 6. bxa3 e5?? { (-2.55 → Mate in 14) Checkmate is now unavoidable. b6 was best. } (6... b6 7. Qb3) 7. d4 exd4 8. Nc3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qg4 was best. } (8. Qg4 Bxg4 9. Kd1 Bxd1 10. Ne2 Bxe2 11. d3 Bxd3 12. Nc3 dxc3 13. Rb1 Bxb1 14. Be3 Bxa2) 8... dxc3 9. dxc3 Bg4 10. Qxg4 g5 11. Qxg5 Nf6 12. Qxf6 Kd7 13. Qxh8 Nc6 14. Qxa8 Kd6?? { (Mate in 5 → 2.69) Lost forced checkmate sequence. Ne7 was best. } (14... Ne7 15. Qxb7 c5 16. Qxa7 c4 17. Qxd7 Nf5 18. Qxh7 Ne7 19. Qxe7#) 15. Qxa7 Nxa7 16. Kd2 b5?? { (1.77 → 4.03) Blunder. h5 was best. } (16... h5 17. a4) 17. a4?? { (4.03 → Mate in 11) Checkmate is now unavoidable. Bb2 was best. } (17. Bb2) 17... bxa4 18. Ne2 Nc6?? { (Mate in 6 → 1.27) Lost forced checkmate sequence. a3 was best. } (18... a3 19. Bxa3 Ke7 20. Bxe7 c5 21. Bxc5 h5 22. Bxa7 h4 23. Nd4 h3 24. gxh3#) 19. Nd4?? { (1.27 → Mate in 7) Checkmate is now unavoidable. a3 was best. } (19. a3 h5 20. g4 hxg4 21. f3 gxf3 22. Nd4 Nxd4 23. cxd4 Ke7 24. Kc3 c5 25. dxc5 f2) 19... Nxd4 20. cxd4 Kc5?? { (Mate in 6 → 3.51) Lost forced checkmate sequence. c5 was best. } (20... c5 21. dxc5 Kxc5 22. Rg1 h5 23. Rb1 a3 24. Bxa3 h4 25. Bxc5 h3 26. gxh3#) 21. dxc5 h5 22. g4 hxg4 23. f3 gxf3 24. h4?? { (3.39 → 0.64) Blunder. c6 was best. } (24. c6 a3) 24... a3 25. Bxa3 f2 26. Rhg1?? { (0.64 → Mate in 2) Checkmate is now unavoidable. Rab1 was best. } (26. Rab1 f1=Q 27. Rhxf1 c6 28. Rb5 cxb5 29. Bc1 b4 30. Kc3 bxc3 31. Bh6 c2 32. Rb1 cxb1=B) 26... fxg1=N 27. Rxg1 c6 28. Rg6# { Game ends by variant rule. } 0-1