FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/lMtSvUL1"]
[Date "2023.08.03"]
[White "Akivar"]
[Black "Bartavelle"]
[Result "1-0"]
[GameId "lMtSvUL1"]
[UTCDate "2023.08.03"]
[UTCTime "15:12:09"]
[WhiteElo "1682"]
[BlackElo "2124"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Bb7?? { (1.23 → 4.33) Blunder. e6 was best. } { [%eval 4.33] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 5.72] } 3... Bxg2 { [%eval 5.65] } 4. Bxe8 { [%eval 5.72] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 7.66] } 6. Qxd2?? { (7.66 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Ke2 Ra3) 6... Bd5 { [%eval #-11] } 7. Bxg8 { [%eval #-9] } 7... Rxg8 { [%eval #-9] } 8. Qxd5 { [%eval #-8] } 8... e6 { [%eval #-8] } 9. Qxa8 { [%eval #-7] } 9... g6 { [%eval #-8] } 10. Qxb8 { [%eval #-7] } 10... Be7 { [%eval #-7] } 11. Qxg8 { [%eval #-6] } 11... Bd6?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. h5 was best. } { [%eval #11] } (11... h5 12. Qxg6 e5 13. Qxh5 Bb4 14. Qxe5 Bxe1 15. Qxc7 Bxf2 16. Qxa7 Bxe3 17. Bxe3#) 12. Qxe6?! { (Mate in 11 → 10.05) Lost forced checkmate sequence. Qxg6 was best. } { [%eval 10.05] } (12. Qxg6 Bxh2 13. Qxe6 Bxg1 14. Kd2 Bxf2 15. Qe7 Bxe3 16. Qxc7 Bxd2 17. Qxh7 Bxc1 18. Qxa7 Bxb2) 12... Bxh2 { [%eval 9.98] } 13. Qxg6 { [%eval 9.25] } 13... Bxg1 { [%eval 11.05] } 14. Qxh7?? { (11.05 → Mate in 3) Checkmate is now unavoidable. Qxg1 was best. } { [%eval #-3] } (14. Qxg1) 14... Bxf2 { [%eval #-3] } 15. Qxc7 { [%eval #-2] } 15... Bxe3?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Bxe1 was best. } { [%eval #8] } (15... Bxe1 16. Qxa7 Bc3 17. bxc3#) 16. Qxa7 { [%eval #8] } 16... Bxc1 { [%eval #6] } 17. Qf2 { [%eval #6] } 17... Bxb2 { [%eval #5] } 18. Qf4 { [%eval #6] } 18... Bxa1 { [%eval #5] } 19. Qf6 { [%eval #5] } 19... Bxf6 { [%eval #4] } 20. Nc3 { [%eval #4] } 20... Bxc3 { [%eval #3] } 21. a4 { [%eval #3] } 21... Bxe1 { [%eval #2] } 22. a5 { [%eval #2] } 22... Bxa5 { [%eval #1] } 23. c3 { [%eval #1] } 23... Bxc3# { Game ends by variant rule. } 1-0
