FEN
[Event "Antichess HappyNewYear Arena"]
[Site "https://lichess.org/lLOhUUiZ"]
[Date "2024.01.03"]
[White "AKioresko"]
[Black "DmitriyChe22"]
[Result "1-0"]
[GameId "lLOhUUiZ"]
[UTCDate "2024.01.03"]
[UTCTime "06:35:47"]
[WhiteElo "1345"]
[BlackElo "1423"]
[WhiteRatingDiff "+63"]
[BlackRatingDiff "-24"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3? { (0.15 → -1.43) Mistake. e3 was best. } { [%eval -1.43] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... e5 { [%eval -0.96] } 2. Nxe5 { [%eval -2.23] } 2... Nc6?? { (-2.23 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (2... Ba3 3. Nxf7 Kxf7 4. Nxa3 Qh4 5. Nc4 Qxh2 6. Rxh2 Ke7 7. Rxh7 Rxh7 8. Nd6 Kxd6 9. g3) 3. Nxf7?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Nxc6 was best. } { [%eval 0.0] } (3. Nxc6 dxc6 4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd8 Bxf2 8. Bxh8 Kxd8 9. e3 Bxe3) 3... Kxf7 { [%eval -0.7] } 4. b4 { [%eval -0.81] } 4... Nxb4 { [%eval -1.15] } 5. a4?? { (-1.15 → -5.07) Blunder. Na3 was best. } { [%eval -5.07] } (5. Na3 Nxc2) 5... Nxc2 { [%eval -7.42] } 6. Qxc2 { [%eval -4.75] } 6... Qf6?? { (-4.75 → 1.61) Blunder. Bd6 was best. } { [%eval 1.61] } (6... Bd6) 7. Qxh7?? { (1.61 → -0.32) Blunder. Qxc7 was best. } { [%eval -0.32] } (7. Qxc7 Qxf2 8. Kxf2 Bd6 9. Qxb7 Bxh2 10. Qxc8 Rxc8 11. Rxh2 Rxc1 12. Rxh7 Rxb1 13. Rxb1 Rxh7) 7... Qxf2?? { (-0.32 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #12] } (7... Rxh7 8. f3) 8. Kxf2 { [%eval #12] } 8... Rxh7 { [%eval #11] } 9. Rg1 { [%eval #11] } 9... Rxh2 { [%eval #10] } 10. g4?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. g3 was best. } { [%eval #-13] } (10. g3 Rxf2 11. Bh3 Rxe2 12. Bxd7 Bxd7 13. Rf1 Bxa4 14. Rxf7 Rxd2 15. Rxg7 Bxg7 16. Nxd2 Bxa1) 10... Rxf2 { [%eval #-13] } 11. Bh3 { [%eval #-12] } 11... Rxe2 { [%eval #-12] } 12. Ba3 { [%eval #-11] } 12... Rxd2 { [%eval #-11] } 13. Bxf8 { [%eval #-10] } 13... Kxf8 { [%eval #-10] } 14. Nxd2 { [%eval #-9] } 14... d5?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. b5 was best. } { [%eval #5] } (14... b5 15. axb5 Rb8 16. Rxa7 Rxb5 17. Rxc7 Ba6 18. Rxd7 Kf7 19. Rxf7 Ra5 20. Rxg7 Bb5 21. Rxg8) 15. Nc4?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #-11] } (15. g5 Bxh3 16. Rg4 Bxg4 17. Rd1 Bxd1 18. g6 Bxa4 19. Nb3 Bxb3#) 15... Bxg4 { [%eval #-11] } 16. Rxg4 { [%eval #-10] } 16... dxc4 { [%eval #-10] } 17. Rxg7 { [%eval #-9] } 17... Kxg7 { [%eval #-9] } 18. Bc8 { [%eval #-8] } 18... Rxc8 { [%eval #-8] } 19. a5 { [%eval #-7] } 19... a6?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. b6 was best. } { [%eval 0.0] } (19... b6 20. axb6 cxb6 21. Rxa7 Kf7 22. Rxf7 Nf6 23. Rxf6 Rc7 24. Rxb6 Rc6 25. Rxc6 c3 26. Rxc3#) 20. Ra2?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-7] } (20. Rd1 Rd8 21. Rxd8 Kf6 22. Rxg8 Ke5 23. Rg1 Ke4 24. Rg2 Ke5 25. Rg8 Ke4) 20... Ne7?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (20... b5 21. axb6 cxb6 22. Rxa6 Kf6 23. Rxb6 Nh6 24. Rxf6 Rc7 25. Rxh6 Rc6 26. Rxc6 c3 27. Rxc3#) 21. Rd2 { [%eval #13] } 21... Rd8 { [%eval #12] } 22. Rxd8 { [%eval #12] } 22... Kf8 { [%eval #10] } 23. Rxf8 { [%eval #10] } 23... Ng8 { [%eval #7] } 24. Rxg8 { [%eval #7] } 24... c6 { [%eval #6] } 25. Rd8 { [%eval #6] } 25... b6 { [%eval #5] } 26. axb6 { [%eval #5] } 26... a5 { [%eval #4] } 27. Rd5 { [%eval #4] } 27... cxd5 { [%eval #3] } 28. b7 { [%eval #3] } 28... a4 { [%eval #2] } 29. b8=K?? { (Mate in 2 → -1.65) Lost forced checkmate sequence. b8=R was best. } { [%eval -1.65] } (29. b8=R d4 30. Rb3 cxb3#) 29... a3 { [%eval -1.85] } 30. Kb7 { [%eval -1.75] } 30... a2 { [%eval -1.59] } 31. Kc7 { [%eval -1.71] } 31... a1=B?? { (-1.71 → Mate in 8) Checkmate is now unavoidable. d4 was best. } { [%eval #8] } (31... d4) 32. Kd7?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kb6 was best. } { [%eval 0.0] } (32. Kb6 Bf6 33. Ka5 Bd8 34. Ka4 Ba5 35. Kxa5 d4 36. Ka4 c3 37. Ka3 c2 38. Kb3 d3) 32... Bf6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bg7 was best. } { [%eval #1] } (32... Bg7 33. Ke7 Bf8 34. Kxf8 d4 35. Ke7 d3 36. Kf6 c3 37. Kf5 d2 38. Ke5 c2 39. Ke4) 33. Ke7 { [%eval #1] } 33... Bxe7# { Game ends by variant rule. } 1-0
