FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/l42J2MFp"]
[Date "2024.05.23"]
[White "KenTacoHut76"]
[Black "soham1309"]
[Result "1-0"]
[GameId "l42J2MFp"]
[UTCDate "2024.05.23"]
[UTCTime "14:46:04"]
[WhiteElo "1395"]
[BlackElo "1351"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-12"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... f5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxf2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... e6?? { (0.04 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Ne7 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #17] } 4. Ba6 { [%eval #17] } 4... Qxd2 { [%eval #13] } 5. Qxd2 { [%eval #13] } 5... bxa6 { [%eval #11] } 6. Qh6 { [%eval #16] } 6... gxh6 { [%eval #15] } 7. Bxh6 { [%eval #15] } 7... Bxh6 { [%eval #14] } 8. f4 { [%eval #14] } 8... Bxf4 { [%eval #13] } 9. Kd2?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. g3 was best. } { [%eval #-14] } (9. g3 Bxg3 10. hxg3 Nf6 11. Rxh7 Nxh7 12. Nc3 Kd7 13. g4 Nf8 14. Nh3 Rxh3) 9... Bxh2 { [%eval #-14] } 10. Rxh2 { [%eval #-13] } 10... Nh6?? { (Mate in 13 → 1.38) Lost forced checkmate sequence. Bb7 was best. } { [%eval 1.38] } (10... Bb7 11. Rxh7 Bxg2 12. Rxc7 Bf3 13. Nxf3 e5 14. Nxe5 Nc6 15. Rxa7 Rxa7 16. Nxc6) 11. Rxh6 { [%eval 1.73] } 11... Rg8?? { (1.73 → Mate in 9) Checkmate is now unavoidable. Rf8 was best. } { [%eval #9] } (11... Rf8 12. Rxe6 Bxe6 13. Na3 Bxa2 14. Rxa2 Rf5 15. Nf3 Rxf3 16. gxf3 Nd7 17. Kd3) 12. Rxe6 { [%eval #9] } 12... Rxg2 { [%eval #8] } 13. Rxe8 { [%eval #13] } 13... Rxd2 { [%eval #12] } 14. Rxc8 { [%eval #12] } 14... Rxc2 { [%eval #11] } 15. Rxb8 { [%eval #11] } 15... Rxb2 { [%eval #13] } 16. Rxa8 { [%eval #13] } 16... Rxa2 { [%eval #4] } 17. Rxa7 { [%eval #4] } 17... Rxa1 { [%eval #3] } 18. Rxc7 { [%eval #3] } 18... Rxb1 { [%eval #2] } 19. Rxh7 { [%eval #2] } 19... Rxg1 { [%eval #1] } 20. Rh1 { [%eval #1] } 20... Rxh1# { Game ends by variant rule. } 1-0