lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/kz2Bts82"] [Date "2022.04.13"] [White "Hogwarts123"] [Black "Laserpetter"] [Result "1-0"] [UTCDate "2022.04.13"] [UTCTime "14:05:25"] [WhiteElo "1117"] [BlackElo "1489"] [WhiteRatingDiff "+84"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → -4.64) Blunder. e3 was best. } (1. e3 e6) 1... b5?? { (-4.64 → -0.71) Blunder. d5 was best. } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nxb5 Ba6?? { (0.12 → Mate in 17) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Nxa7 Rxa7 4. b4 Rxa2 5. Rxa2 Bxb4 6. c4 Bxd2 7. Kxd2) 3. Nxc7?? { (Mate in 17 → 0.91) Lost forced checkmate sequence. Nxa7 was best. } (3. Nxa7 Bxe2 4. Bxe2 Rxa7 5. Rb1 Rxa2 6. Ba6 Rxa6 7. Ra1 Rxa1 8. Qf3 Rxc1 9. Qxf7 Rxc2) 3... Bxe2?? { (0.91 → Mate in 17) Checkmate is now unavoidable. Qxc7 was best. } (3... Qxc7 4. h4 Bxe2 5. Kxe2 Qxc2 6. Qxc2 g6 7. Qxg6 fxg6 8. Nh3) 4. Nxe8?? { (Mate in 17 → 0.43) Lost forced checkmate sequence. Bxe2 was best. } (4. Bxe2 Qxc7 5. Ba6 Nxa6 6. h4 Qxc2 7. Qxc2 f5 8. Qxf5 Rb8 9. Qxh7 Rxh7 10. Nh3 Rxh4) 4... Qxe8 5. Qxe2?? { (0.94 → Mate in 14) Checkmate is now unavoidable. Bxe2 was best. } (5. Bxe2 a5) 5... Na6 6. Qxe7 Bxe7 7. Bxa6 Ba3 8. bxa3 Qxe1 9. Bc4 Qxd2 10. Bxf7 Qxf2 11. Bxg8 Qxg1?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Qxg2 was best. } (11... Qxg2 12. Bxh7 Qxh2 13. Rxh2 Rxh7 14. Rxh7 a5 15. Rxg7 a4 16. Rxd7 Ra7 17. Rxa7#) 12. Bxh7?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Rxg1 was best. } (12. Rxg1 Raxg8 13. Bh6 gxh6 14. Rh1 Rxg2 15. h4 Rxc2 16. Rab1 Rxa2 17. h5 Rxa3 18. Rb3 Rxb3) 12... Rxh7?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Qxh2 was best. } (12... Qxh2 13. Rxh2 Rxh7 14. Rxh7 a5 15. Rxg7 a4 16. Rxd7 Ra7 17. Rxa7#) 13. Rxg1 Rxh2 14. Rf1 Rxg2 15. Rf2 Rxf2 16. Bd2 Rxd2 17. Rd1?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Rg1 was best. } (17. Rg1 Rxc2 18. Rxg7 Rxa2 19. Rxd7 Rxa3 20. Rxa7 R3xa7#) 17... Rxc2?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Rxd1 was best. } (17... Rxd1 18. c3 Rf1 19. c4 a5 20. c5 d6 21. cxd6 Re8 22. a4 Rff8 23. a3 Rf5 24. d7) 18. Rxd7 Rxa2 19. Rxa7 Rxa3 20. Rxa8 Rxa8# { Game ends by variant rule. } 1-0