FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/kxprB09f"]
[Date "2025.04.05"]
[White "ThoralfB"]
[Black "asvy"]
[Result "1-0"]
[GameId "kxprB09f"]
[UTCDate "2025.04.05"]
[UTCTime "15:15:11"]
[WhiteElo "1595"]
[BlackElo "2270"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... c6?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 0.54] } 2... Nxa6 { [%eval 0.64] } 3. b4 { [%eval 1.0] } 3... Nxb4 { [%eval 0.69] } 4. Qg4? { (0.69 → -0.48) Mistake. Nc3 was best. } { [%eval -0.48] } (4. Nc3 Nxc2 5. Qxc2 Qa5 6. Qxh7 Qxc3 7. Qxg8 Qxc1 8. Rxc1 Rxh2) 4... Nxa2 { [%eval -0.35] } 5. Qxg7?? { (-0.35 → Mate in 15) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-15] } (5. Rxa2 Qc7 6. Rxa7 Rxa7 7. Qxd7 Kxd7 8. Bb2 Qxh2 9. Rxh2 Ra3) 5... Bxg7 { [%eval #-15] } 6. Rxa2 { [%eval #-14] } 6... Rb8 { [%eval #-14] } 7. Rxa7 { [%eval #-13] } 7... Bb2 { [%eval #-13] } 8. Rxb7 { [%eval #-11] } 8... Bxb7 { [%eval #-11] } 9. Bxb2 { [%eval #-10] } 9... Qc7 { [%eval #-11] } 10. Bxh8 { [%eval #-10] } 10... Qxh2 { [%eval #-10] } 11. Rxh2 { [%eval #-9] } 11... h5 { [%eval #-9] } 12. Rxh5 { [%eval #-8] } 12... f5 { [%eval #-8] } 13. Rxf5 { [%eval #-7] } 13... Nf6 { [%eval #-8] } 14. Bxf6 { [%eval #-6] } 14... exf6 { [%eval #-6] } 15. Rxf6 { [%eval #-5] } 15... d6 { [%eval #-5] } 16. Rxd6 { [%eval #-4] } 16... Rd8?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Bc8 was best. } { [%eval #8] } (16... Bc8 17. Rxc6 Rxb1 18. Rxc8 Rxe1 19. Rxe8 Rxe3 20. dxe3#) 17. Rxc6 { [%eval #8] } 17... Rxd2 { [%eval #7] } 18. Kxd2 { [%eval #7] } 18... Bxc6 { [%eval #6] } 19. Nc3 { [%eval #6] } 19... Bxg2 { [%eval #5] } 20. Nf3 { [%eval #5] } 20... Bxf3 { [%eval #4] } 21. Ne4 { [%eval #4] } 21... Bxe4 { [%eval #3] } 22. Ke1 { [%eval #4] } 22... Bxc2 { [%eval #3] } 23. Kd1 { [%eval #3] } 23... Bxd1 { [%eval #2] } 24. f3 { [%eval #2] } 24... Bxf3 { [%eval #1] } 25. e4 { [%eval #1] } 25... Bxe4# { Game ends by variant rule. } 1-0