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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/kHTcMbNo"] [Date "2024.04.02"] [White "FelixZon"] [Black "veersingh_74"] [Result "1-0"] [GameId "kHTcMbNo"] [UTCDate "2024.04.02"] [UTCTime "18:08:03"] [WhiteElo "1634"] [BlackElo "2092"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... e6 { [%eval 0.48] } 3. Bxd7 { [%eval 0.38] } 3... Kxd7?! { (0.38 → 0.98) Inaccuracy. Bxd7 was best. } { [%eval 0.98] } (3... Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2) 4. Nc3?! { (0.98 → 0.00) Inaccuracy. Qh5 was best. } { [%eval 0.0] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Bb4?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (4... Ba3 5. bxa3 Qf6 6. Nce2 Qxf2 7. Kxf2 Ne7 8. Nc3 Kd6 9. Qh5 Re8 10. Qxf7 Nd5 11. Nxd5) 5. Nd5 { [%eval #15] } 5... exd5 { [%eval #14] } 6. c4?? { (Mate in 14 → 0.14) Lost forced checkmate sequence. e4 was best. } { [%eval 0.14] } (6. e4 Bxd2 7. Qxd2 dxe4 8. Qxd7 Nxd7 9. Bg5 Qxg5 10. g4 Qxg4 11. Nf3 exf3 12. b4 Qxb4) 6... dxc4 { [%eval 0.25] } 7. d3? { (0.25 → -0.92) Mistake. Ne2 was best. } { [%eval -0.92] } (7. Ne2) 7... cxd3?? { (-0.92 → Mate in 15) Checkmate is now unavoidable. Bxe1 was best. } { [%eval #15] } (7... Bxe1 8. Qxe1 cxd3 9. Qe2 dxe2 10. Nxe2 a6 11. Bd2 Ne7 12. a4 Qf8 13. a5 Nec6 14. Bb4) 8. Qxd3 { [%eval #15] } 8... Bxe1 { [%eval #14] } 9. Qxd7 { [%eval #14] } 9... Bxf2 { [%eval #13] } 10. Qxc7?? { (Mate in 13 → -3.23) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -3.23] } (10. Qxf7 Bxe3 11. Qxg7 Bxg1 12. Rxg1 Qg5 13. Qxh7 Qxc1 14. Qxc7 Qxb2 15. Qxc8 Rxh2 16. Qxb8 Rxg2) 10... Qxc7 { [%eval -2.4] } 11. a3?? { (-2.40 → Mate in 10) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-10] } (11. Nh3 Bxh3) 11... Qxh2 { [%eval #-17] } 12. Rxh2 { [%eval #-16] } 12... Bxe3?? { (Mate in 16 → -6.00) Lost forced checkmate sequence. Bxg1 was best. } { [%eval -6.0] } (12... Bxg1 13. Rxh7 Rxh7 14. g3 Bxe3 15. Bxe3 Bb7 16. Bxa7 Rxa7 17. Rf1 Rxa3 18. Rxf7 Rxg3 19. Rxg7) 13. Bxe3 { [%eval -5.28] } 13... Bb7?? { (-5.28 → 0.00) Blunder. Nd7 was best. } { [%eval 0.0] } (13... Nd7) 14. Bxa7 { [%eval 3.6] } 14... Rxa7?? { (3.60 → Mate in 6) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #6] } (14... Bxg2 15. Rxg2) 15. Rxh7 { [%eval #6] } 15... Bxg2 { [%eval #5] } 16. Rxg7 { [%eval #5] } 16... Rxa3 { [%eval #4] } 17. Rxg8?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-5] } (17. Rxf7 Rxa1 18. Rf5 Rxg1 19. Rd5 Bxd5 20. b3 Bxb3#) 17... Rxg8 { [%eval #-5] } 18. bxa3 { [%eval #-4] } 18... Na6?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Bh3 was best. } { [%eval #3] } (18... Bh3 19. Nxh3 Rg5 20. Nxg5 Na6 21. Nxf7 Nb4 22. axb4#) 19. Nf3 { [%eval #3] } 19... Bxf3 { [%eval #2] } 20. Rd1 { [%eval #2] } 20... Bxd1 { [%eval #1] } 21. a4 { [%eval #1] } 21... Bxa4# { Game ends by variant rule. } 1-0