- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/k9G8hniE"] [Date "2025.09.12"] [White "adolf_gg"] [Black "Asgardian28"] [Result "0-1"] [GameId "k9G8hniE"] [UTCDate "2025.09.12"] [UTCTime "16:29:07"] [WhiteElo "1571"] [BlackElo "1488"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+46"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qf3?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxa2?? { (Mate in 15 → -2.79) Lost forced checkmate sequence. Qxf3 was best. } { [%eval -2.79] } (3... Qxf3 4. Nxf3 e5 5. Nxe5 Kd8 6. Nxf7 Ke8 7. Nxh8 b5 8. Bxb5) 4. Qxb7?? { (-2.79 → Mate in 14) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-14] } (4. Rxa2) 4... Qxb2?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #12] } (4... Bxb7 5. Rxa2 Bxg2 6. Bxg2 Nc6 7. Bxc6 e5 8. Bxa8 h5 9. Rxa7 g6 10. Rxc7) 5. Qxb2?? { (Mate in 12 → Mate in 18) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-18] } (5. Bxb2 Bxb7 6. Bxg7 Bxg7 7. Rxa7 Bxg2 8. Bxg2 Rxa7 9. Ba8 Rxa8 10. Na3 Rxa3) 5... a5?? { (Mate in 18 → Mate in 12) Lost forced checkmate sequence. Na6 was best. } { [%eval #12] } (5... Na6 6. Bxa6 Bxa6 7. Rxa6 Rd8 8. Rxa7 Rxd2 9. Bxd2 e5 10. Rxc7 Ke7 11. Rxe7) 6. Qxg7 { [%eval #12] } 6... Bxg7 { [%eval #11] } 7. Rxa5 { [%eval #11] } 7... Rxa5 { [%eval #10] } 8. d4 { [%eval #10] } 8... Bxd4 { [%eval #9] } 9. Na3?? { (Mate in 9 → -0.95) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.95] } (9. Kd1 Bxf2 10. Bf4 Bxg1 11. Bxc7 Bxh2 12. Bxb8 Bxb8 13. Rxh7 Rxh7 14. g3 Bxg3) 9... Bxf2 { [%eval -1.25] } 10. Kxf2 { [%eval -0.94] } 10... Rxa3 { [%eval -1.37] } 11. Bxa3 { [%eval -1.2] } 11... c5 { [%eval -1.24] } 12. Bxc5 { [%eval -1.54] } 12... Nf6 { [%eval -1.62] } 13. Bxe7 { [%eval -1.15] } 13... Kxe7 { [%eval -0.95] } 14. g4?! { (-0.95 → -1.65) Inaccuracy. Ba6 was best. } { [%eval -1.65] } (14. Ba6) 14... Bxg4 { [%eval -0.76] } 15. Ba6? { (-0.76 → -2.14) Mistake. Be2 was best. } { [%eval -2.14] } (15. Be2) 15... Nxa6 { [%eval -2.01] } 16. Nh3?? { (-2.01 → -4.59) Blunder. h3 was best. } { [%eval -4.59] } (16. h3) 16... Bxh3 { [%eval -4.59] } 17. Kg2?? { (-4.59 → Mate in 14) Checkmate is now unavoidable. c3 was best. } { [%eval #-14] } (17. c3 Bf1) 17... Bxg2 { [%eval #-14] } 18. c4 { [%eval #-12] } 18... Bxh1 { [%eval #-12] } 19. c5 { [%eval #-11] } 19... Nxc5 { [%eval #-11] } 20. h4 { [%eval #-10] } 20... Ne8 { [%eval #-10] } 21. h5 { [%eval #-9] } 21... Ng7 { [%eval #-9] } 22. h6 { [%eval #-8] } 22... Nd7?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.0] } (22... Rc8 23. hxg7 Rc6 24. g8=B f5 25. Bxh7 Rg6 26. Bxg6 Nd3 27. Bxf5 Kf7 28. Bxd3) 23. hxg7 { [%eval 0.0] } 23... h5 { [%eval 0.0] } 24. gxh8=R?? { (0.00 → Mate in 4) Checkmate is now unavoidable. gxh8=B was best. } { [%eval #-4] } (24. gxh8=B Ne5 25. Bxe5 Kf6 26. Bxf6 Bg2 27. Be5 f6 28. Bxf6 h4 29. Bxh4 Bh1) 24... Bd5 { [%eval #-5] } 25. Rxh5 { [%eval #-4] } 25... Nc5 { [%eval #-4] } 26. Rxd5 { [%eval #-3] } 26... Kf6 { [%eval #-3] } 27. Rxc5 { [%eval #-2] } 27... Kf5 { [%eval #-2] } 28. Rxf5 { [%eval #-1] } 28... f6 { [%eval #-1] } 29. Rxf6# { Game ends by variant rule. } 0-1