lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Casual King of the Hill game"] [Site "https://lichess.org/jkBxtrfO"] [Date "2023.10.23"] [White "BLG125"] [Black "Jokubasf"] [Result "0-1"] [UTCDate "2023.10.23"] [UTCTime "16:16:48"] [WhiteElo "1471"] [BlackElo "982"] [Variant "King of the Hill"] [TimeControl "300+3"] [ECO "A01"] [Opening "Nimzo-Larsen Attack: Classical Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 d5 { A01 Nimzo-Larsen Attack: Classical Variation } 2. Bb2 Nc6 3. g3?? { (0.65 → -1.75) Blunder. d4 was best. } (3. d4 Bf5 4. e3 e6 5. Nf3 g5 6. Ne5 Nge7 7. g4 Be4) 3... Nf6?! { (-1.75 → -1.13) Inaccuracy. e5 was best. } (3... e5) 4. Bg2 Be6?? { (-1.37 → 0.62) Blunder. e5 was best. } (4... e5 5. d3) 5. d4 Qd6 6. Nf3 O-O-O 7. Ne5 Nxe5?! { (1.94 → 2.66) Inaccuracy. Qb4+ was best. } (7... Qb4+ 8. Qd2) 8. dxe5 Qc5 9. exf6 d4 10. O-O Kd7?? { (3.43 → 11.70) Blunder. exf6 was best. } (10... exf6 11. Qd3) 11. c4?! { (11.70 → 5.71) Inaccuracy. Bxd4 was best. } (11. Bxd4) 11... Kd6? { (5.71 → 16.26) Mistake. Ke8 was best. } (11... Ke8 12. Qd3) 12. f4 g5 13. e4 gxf4 14. gxf4 Bh6 15. e5+ Kd7 16. Qxd4+ Qxd4+ 17. Bxd4 Ke8 18. Bb2 Kd7 19. Nc3 Bxf4 20. Kf2 Bxe5?! { (15.64 → Mate in 3) Checkmate is now unavoidable. Bg4 was best. } (20... Bg4 21. Nd5) 21. Kf3?! { (Mate in 3 → 25.80) Lost forced checkmate sequence. Ke3 was best. } (21. Ke3 Bf5 22. Rxf5 Bxc3 23. Ke4#) 21... Bf5 22. Bh3 Ke6?! { (24.16 → Mate in 5) Checkmate is now unavoidable. e6 was best. } (22... e6 23. Rad1+) 23. Bxf5+?! { (Mate in 5 → 19.91) Lost forced checkmate sequence. Nd5 was best. } (23. Nd5 Bc3 24. Bxc3 Rdg8 25. Bxf5+ Kxf5 26. Nxe7+ Kg5 27. Ke4#) 23... Kxf5 24. Rae1 Bxc3?! { (22.82 → Mate in 4) Checkmate is now unavoidable. Rhe8 was best. } (24... Rhe8 25. fxe7) 25. Bxc3 Rd3+ 26. Ke2+?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Re3 was best. } (26. Re3 Rhd8 27. Kg3+ Kg5 28. h4+ Kg6 29. Kf4 Rxe3 30. Kxe3 Rd2 31. Ke4#) 26... Ke6?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Ke4# was best. } (26... Ke4#) 27. Kxd3+ Kd6 28. Re6+ Kxe6 29. Re1+ Kd6 30. fxe7 Re8 31. c5+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd4# was best. } (31. Kd4#) 31... Kd5# { Game ends by variant rule. } 0-1