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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ii2FRJtm"] [Date "2024.05.04"] [White "sallarmelli"] [Black "Kirill2015B"] [Result "0-1"] [UTCDate "2024.05.04"] [UTCTime "09:25:28"] [WhiteElo "1977"] [BlackElo "1520"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 h5?? { (0.37 → 2.47) Blunder. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. c4) 3. Bxd7 Qxd7 4. Qxh5 Rxh5 5. g4?? { (3.94 → 0.74) Blunder. Ke2 was best. } (5. Ke2 Qxd2) 5... Rxh2?! { (0.74 → 1.37) Inaccuracy. Qxg4 was best. } (5... Qxg4 6. Nf3 Qxf3 7. c4 Qxe3 8. fxe3 Rxh2 9. Rxh2 Bh3 10. Rxh3) 6. Rxh2 Qxd2?? { (1.31 → Mate in 11) Checkmate is now unavoidable. Qxg4 was best. } (6... Qxg4) 7. Kxd2 Bxg4 8. Nf3 Bxf3 9. Ke2 Bxe2 10. f3 Bxf3 11. e4 Bxe4 12. a3?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Nd2 was best. } (12. Nd2 Bxc2 13. Ne4 Bxe4 14. Rb1 Bxb1 15. Rh3 Bxa2 16. Rb3 Bxb3 17. Bh6 Nxh6#) 12... Bxc2 13. Rxc2 Nc6 14. Rxc6 e5?? { (Mate in 9 → -2.00) Lost forced checkmate sequence. a5 was best. } (14... a5 15. Rxc7 Kd7 16. Rxd7 g5 17. Rxe7 Nxe7 18. Bxg5 f6 19. Bxf6 Bh6 20. Bxe7 Rd8 21. Bxd8) 15. Rxc7 Bxa3 16. Rxa7?? { (-1.55 → Mate in 7) Checkmate is now unavoidable. bxa3 was best. } (16. bxa3 a5) 16... Rxa7 17. Rxa3 Rxa3 18. bxa3 Nf6?? { (Mate in 5 → -2.74) Lost forced checkmate sequence. g5 was best. } (18... g5 19. Bxg5 Nf6 20. Bxf6 Kf8 21. Bxe5 Kg7 22. Bxg7 f6 23. Bxf6#) 19. Bh6 gxh6 20. a4 Kd8? { (-3.37 → -1.93) Mistake. h5 was best. } (20... h5 21. a5) 21. a5 Kc7?! { (-1.77 → -1.06) Inaccuracy. e4 was best. } (21... e4 22. a6) 22. a6 Kb7?? { (-1.46 → 2.14) Blunder. e4 was best. } (22... e4 23. a7) 23. axb7 Ne4?? { (2.67 → Mate in 5) Checkmate is now unavoidable. Nd7 was best. } (23... Nd7 24. Na3) 24. b8=K?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Nd2 was best. } (24. Nd2 Nxd2 25. b8=R Nb1 26. Rxb1 e4 27. Rd1 e3 28. Rd2 exd2#) 24... Nd2 25. Nxd2 e4 26. Nxe4 f6 27. Nxf6 h5 28. Nxh5# { Game ends by variant rule. } 0-1