lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/idoEcfgH"] [Date "2023.05.18"] [White "naderram"] [Black "Kostja2605"] [Result "1-0"] [UTCDate "2023.05.18"] [UTCTime "14:36:29"] [WhiteElo "1064"] [BlackElo "1500"] [WhiteRatingDiff "+56"] [BlackRatingDiff "-700"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 a5?? { (1.30 → 5.61) Blunder. e6 was best. } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 Nxa6? { (5.61 → 12.52) Mistake. Rxa6 was best. } (2... Rxa6 3. b4 axb4 4. a3 bxa3 5. Bxa3 Rxa3 6. Rxa3 b6 7. Ra5) 3. b4 axb4 4. a3?? { (Mate in 18 → Mate in 21) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 b3 5. cxb3 Nc5 6. Qxg7 Nxb3 7. Qxf7 Nxd2 8. Nxd2 Rxa2) 4... bxa3 5. Nxa3 Nc5?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. b5 was best. } (5... b5 6. Nxb5 Nb8 7. Nxc7 Qxc7 8. Rxa8 Qxh2 9. Rxb8 Qxh1 10. Rxc8 Qxg1 11. Rxe8 Qxf2 12. Rxf8) 6. e4 Nxe4 7. Nb5 Rxa1 8. Nxc7 Qxc7 9. Bb2?? { (Mate in 10 → -3.84) Lost forced checkmate sequence. Qe2 was best. } (9. Qe2 Rxc1 10. Qxe4 Rxe1 11. Qxh7 Rxg1 12. Rxg1 Qxc2 13. Qxh8 Qxd2 14. Qxg8 Qxf2 15. Qxf8 Qxg2) 9... Rxd1 10. Bxg7 Bxg7 11. Kxd1 Qxc2?? { (-3.06 → -0.16) Blunder. Nxd2 was best. } (11... Nxd2 12. Kxd2) 12. Kxc2 Nxd2 13. Kxd2 Bc3? { (-0.74 → 0.69) Mistake. b6 was best. } (13... b6 14. h4) 14. Kxc3 Nf6?! { (0.93 → 1.84) Inaccuracy. e6 was best. } (14... e6) 15. g4?! { (1.84 → 1.05) Inaccuracy. Ne2 was best. } (15. Ne2 Ng8 16. Kd3 b6 17. h4 Kd8 18. Ke3 Kc7 19. Re1 h6 20. h5 Kd6 21. Kf3 Ke6) 15... Nxg4 16. Nf3 Nxh2 17. Rxh2?? { (0.29 → Mate in 8) Checkmate is now unavoidable. Nxh2 was best. } (17. Nxh2 b5 18. Kb2 Kd8 19. Rb1 Kc7 20. f4 Kc6 21. Ng4 e5 22. fxe5 Kd6 23. exd6 f6) 17... h5?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rg8 was best. } (17... Rg8 18. Rxh7 e5 19. Nxe5 d6 20. Nxf7 Kxf7 21. Rxf7 Bd7 22. Rxd7 b6 23. Rxd6 Rg4 24. Rxb6) 18. Rxh5 Rxh5 19. Ne5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nh2 was best. } (19. Nh2 Rxh2 20. Kd3 Rxf2 21. Kd2 Rxd2#) 19... Rxe5 20. f4 Rg5?? { (0.00 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (20... e6 21. fxe5 Kd8 22. Kd3 b6 23. Ke3 b5 24. Ke4 f6 25. exf6 d5 26. Kxd5 exd5 27. f7) 21. fxg5 f6 22. gxf6 exf6 23. Kd3 d5 24. Ke4 dxe4# { Game ends by variant rule. } 1-0