- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/iOWtwtaI"] [Date "2024.09.24"] [White "Houssi_TN"] [Black "cbmd"] [Result "1-0"] [GameId "iOWtwtaI"] [UTCDate "2024.09.24"] [UTCTime "07:22:06"] [WhiteElo "1771"] [BlackElo "2326"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... g5 { [%eval 0.62] } 2. Ba6 { [%eval 0.22] } 2... bxa6?! { (0.22 → 1.11) Inaccuracy. Nxa6 was best. } { [%eval 1.11] } (2... Nxa6 3. Qf3 Nb4 4. Qxb7 Nxc2 5. Qxc7 Qxc7 6. g3 Nxe3 7. dxe3) 3. Qh5 { [%eval 1.77] } 3... Bh6 { [%eval 2.35] } 4. Qxf7 { [%eval 2.0] } 4... Kxf7 { [%eval 2.74] } 5. h4?? { (2.74 → 0.38) Blunder. Ne2 was best. } { [%eval 0.38] } (5. Ne2 a5 6. Rf1 Bf8 7. a4 Ba6 8. d3 Bxd3 9. cxd3 Nc6 10. b4 Nxb4) 5... gxh4 { [%eval 0.56] } 6. Rxh4 { [%eval 0.46] } 6... Bxe3 { [%eval 0.53] } 7. Rxh7 { [%eval 0.52] } 7... Rxh7 { [%eval 0.35] } 8. fxe3? { (0.35 → -0.76) Mistake. dxe3 was best. } { [%eval -0.76] } (8. dxe3 e6) 8... Rh3? { (-0.76 → 0.85) Mistake. e6 was best. } { [%eval 0.85] } (8... e6 9. a4) 9. Nxh3 { [%eval 0.46] } 9... Kg6 { [%eval 0.96] } 10. Ng5 { [%eval 0.69] } 10... Kxg5 { [%eval 0.74] } 11. g4?! { (0.74 → -0.07) Inaccuracy. Ke2 was best. } { [%eval -0.07] } (11. Ke2 Kg6 12. a4 c5 13. b4 cxb4 14. d3 Qa5 15. Nc3 bxc3 16. Ra3 Qxa4) 11... Kxg4 { [%eval -0.23] } 12. b3? { (-0.23 → -1.46) Mistake. e4 was best. } { [%eval -1.46] } (12. e4 a5) 12... Nh6? { (-1.46 → -0.23) Mistake. a5 was best. } { [%eval -0.23] } (12... a5 13. a4 c5 14. b4 axb4 15. c3 bxc3 16. Nxc3 Qa5 17. Kf2 Qxa4 18. Rxa4) 13. Ba3?? { (-0.23 → Mate in 13) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-13] } (13. Kf2 Kg5) 13... Qg8 { [%eval #-13] } 14. Bxe7 { [%eval #-12] } 14... Qxb3 { [%eval #-12] } 15. axb3 { [%eval #-9] } 15... a5 { [%eval #-9] } 16. Rxa5 { [%eval #-8] } 16... Kg5 { [%eval #-8] } 17. Rxg5 { [%eval #-7] } 17... d5?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Ng8 was best. } { [%eval #10] } (17... Ng8 18. Rxg8 d5 19. Rxc8 Nd7 20. Rxa8 a5 21. Rxa5 Ne5 22. Rxd5 Nc4 23. bxc4) 18. Rxd5 { [%eval #10] } 18... c5 { [%eval #9] } 19. Bxc5 { [%eval #9] } 19... a5 { [%eval #8] } 20. Ba7 { [%eval #8] } 20... Rxa7 { [%eval #7] } 21. Rxa5 { [%eval #7] } 21... Rxa5 { [%eval #6] } 22. Na3 { [%eval #6] } 22... Rxa3 { [%eval #5] } 23. c3 { [%eval #5] } 23... Rxb3 { [%eval #4] } 24. d3 { [%eval #4] } 24... Rxc3 { [%eval #3] } 25. Kf1 { [%eval #3] } 25... Rxd3 { [%eval #2] } 26. Kg2 { [%eval #2] } 26... Rxe3 { [%eval #1] } 27. Kh3 { [%eval #1] } 27... Rxh3# { Game ends by variant rule. } 1-0