FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/iORlFwAn"]
[Date "2024.01.14"]
[White "dos1746"]
[Black "Kotaromaster"]
[Result "0-1"]
[UTCDate "2024.01.14"]
[UTCTime "11:06:57"]
[WhiteElo "1815"]
[BlackElo "1336"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+35"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 d6?? { (0.22 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 bxa6 3. Na3?? { (Mate in 13 → 1.95) Lost forced checkmate sequence. Qg4 was best. } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. d4 Bxg2 8. h4 Bxh1 9. e4 Bxe4) 3... Bh3 4. gxh3?! { (1.97 → 0.83) Inaccuracy. Nxh3 was best. } (4. Nxh3 c6 5. c4 Qa5 6. b3 Qxa3 7. Bxa3 Kd7 8. Bxd6 Kxd6 9. Qf3 a5 10. Qxf7 g5) 4... a5 5. Nb5?? { (1.14 → -0.61) Blunder. h4 was best. } (5. h4 a4) 5... Na6?! { (-0.61 → 0.00) Inaccuracy. Nh6 was best. } (5... Nh6 6. Nxc7) 6. Nxd6 cxd6 7. b4 Nxb4 8. Qg4?? { (-0.71 → Mate in 14) Checkmate is now unavoidable. Rb1 was best. } (8. Rb1 Nxc2) 8... Nxa2 9. Rxa2 a4 10. Rxa4 Qa5?? { (Mate in 13 → -2.28) Lost forced checkmate sequence. Rb8 was best. } (10... Rb8 11. Rxa7 g5 12. Qxg5 Rb2 13. Bxb2 Nh6 14. Qxh6 Bxh6 15. Bxh8 Bxe3 16. Rxe7 Qxe7 17. dxe3) 11. Qxg7?? { (-2.28 → Mate in 10) Checkmate is now unavoidable. Rxa5 was best. } (11. Rxa5 Rb8 12. Rxa7 Rb3 13. cxb3 Kd8 14. Qxg7 Bxg7 15. Rxe7 Kxe7 16. Bb2 Bxb2 17. e4 f5) 11... Bxg7 12. Rxa5 Rb8 13. Rxa7 Rb2?? { (Mate in 8 → -0.84) Lost forced checkmate sequence. Kd7 was best. } (13... Kd7 14. Rxd7 e5 15. Rxf7 Nh6 16. Rxg7 Rhe8 17. Rxh7 Ra8 18. Rxh6 e4 19. Rxd6 Ra3 20. Bxa3) 14. Bxb2 Bxb2 15. Rxe7 Kxe7 16. c3 Bxc3 17. dxc3 Nf6?? { (-0.82 → 0.91) Blunder. f5 was best. } (17... f5 18. f4) 18. e4 Nxe4 19. f4?? { (0.94 → -1.27) Blunder. h4 was best. } (19. h4 Nxf2) 19... Nxc3 20. Kd1?? { (-1.18 → Mate in 7) Checkmate is now unavoidable. Nf3 was best. } (20. Nf3 Na4) 20... Nxd1 21. h4 Rg8 22. h5 Rxg1 23. Rxg1 d5 24. Rxd1 d4 25. Rxd4 Kd6 26. Rxd6 f6 27. Rxf6 h6 28. Rxh6# { Game ends by variant rule. } 0-1