- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/i7V3kRZU"] [Date "2025.03.29"] [White "ES_Hericendre"] [Black "MiladLouak0"] [Result "1-0"] [GameId "i7V3kRZU"] [UTCDate "2025.03.29"] [UTCTime "13:08:39"] [WhiteElo "1735"] [BlackElo "2179"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.45] } 2... d6 { [%eval 0.01] } 3. g4 { [%eval -0.05] } 3... Bxg4 { [%eval -0.09] } 4. Bg2?! { (-0.09 → -0.92) Inaccuracy. Na3 was best. } { [%eval -0.92] } (4. Na3 Bxe2 5. Bxe2 h5 6. Bxh5 Rxh5 7. Qxh5 gxh5 8. Nb5 Kd7) 4... Bxe2 { [%eval -0.91] } 5. Bxb7 { [%eval -1.45] } 5... Bxd1 { [%eval -1.57] } 6. Bxa8 { [%eval -0.92] } 6... Bxc2 { [%eval -1.37] } 7. Bc6 { [%eval -1.02] } 7... Bxb1 { [%eval -0.82] } 8. Rxb1 { [%eval -2.02] } 8... Nxc6 { [%eval -2.04] } 9. d4 { [%eval -2.0] } 9... Nxd4 { [%eval -1.92] } 10. Bh6 { [%eval -2.38] } 10... Nxh6 { [%eval -2.08] } 11. Rc1?? { (-2.08 → -14.16) Blunder. Kd2 was best. } { [%eval -14.16] } (11. Kd2 Nxb3) 11... Nxb3 { [%eval -10.51] } 12. Rxc7 { [%eval -8.09] } 12... Qxc7 { [%eval -5.54] } 13. axb3 { [%eval -5.4] } 13... f5 { [%eval -4.71] } 14. b4?? { (-4.71 → Mate in 12) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-12] } (14. Ke2 f4) 14... f4 { [%eval #-12] } 15. b5 { [%eval #-11] } 15... f3 { [%eval #-11] } 16. Nxf3 { [%eval #-10] } 16... g5 { [%eval #-10] } 17. Nxg5 { [%eval #-9] } 17... d5?? { (Mate in 9 → -1.10) Lost forced checkmate sequence. Rg8 was best. } { [%eval -1.1] } (17... Rg8 18. Nxh7 Rg1 19. Nxf8 Kxf8 20. Rxg1 Kg7 21. Rxg7 Qc4 22. Rxe7 Qxb5 23. Rxa7) 18. Nxh7 { [%eval -1.2] } 18... Qxh2 { [%eval -0.48] } 19. Rxh2 { [%eval -1.31] } 19... Rxh7 { [%eval -0.28] } 20. Rxh6 { [%eval -1.51] } 20... Rxh6 { [%eval -0.54] } 21. b6 { [%eval -0.99] } 21... axb6 { [%eval -1.11] } 22. f4 { [%eval -1.16] } 22... e5 { [%eval -0.89] } 23. fxe5 { [%eval 0.0] } 23... Rf6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rh3 was best. } { [%eval #10] } (23... Rh3 24. e6 b5 25. Kf1 b4 26. Kg2 b3 27. Kxh3 Kd7 28. exd7 Bc5 29. Kg3) 24. exf6 { [%eval #10] } 24... Kd8 { [%eval #8] } 25. f7 { [%eval #8] } 25... Bh6 { [%eval #4] } 26. Kd2 { [%eval #10] } 26... Bxd2 { [%eval #9] } 27. f8=K { [%eval #11] } 27... Kc7 { [%eval #7] } 28. Kf7 { [%eval #8] } 28... Ba5 { [%eval #6] } 29. Kf6 { [%eval #6] } 29... d4 { [%eval #5] } 30. Kf5 { [%eval #5] } 30... d3 { [%eval #4] } 31. Ke5 { [%eval #5] } 31... Kb7 { [%eval #4] } 32. Kf4 { [%eval #4] } 32... d2 { [%eval #2] } 33. Ke3 { [%eval #2] } 33... d1=N { [%eval #1] } 34. Kd2 { [%eval #1] } 34... Bxd2# { Game ends by variant rule. } 1-0