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[Event "rated Antichess game"] [Site "https://lichess.org/hkaDJLmC"] [Date "2025.03.13"] [White "BangNBlood"] [Black "AaronisPro"] [Result "0-1"] [GameId "hkaDJLmC"] [UTCDate "2025.03.13"] [UTCTime "14:22:38"] [WhiteElo "1728"] [BlackElo "1336"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c3?? { (1.22 → -0.96) Blunder. b3 was best. } { [%eval -0.96] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... e6 { [%eval -1.07] } 3. Qb3? { (-1.07 → -2.87) Mistake. b4 was best. } { [%eval -2.87] } (3. b4 Bxb4 4. cxb4 g6 5. Nh3 d6 6. Ng1 Ne7 7. Qc2 Kd7 8. Qxg6 fxg6) 3... Qh4 { [%eval -2.8] } 4. Qxe6?! { (-2.80 → -4.00) Inaccuracy. gxh4 was best. } { [%eval -4.0] } (4. gxh4 Bb4) 4... Qxg3?? { (-4.00 → -0.62) Blunder. dxe6 was best. } { [%eval -0.62] } (4... dxe6 5. gxh4 Ba3 6. bxa3 Nc6 7. d4 Nxd4 8. cxd4 g5 9. hxg5 e5 10. dxe5) 5. hxg3?? { (-0.62 → -4.02) Blunder. Qxe8 was best. } { [%eval -4.02] } (5. Qxe8 Qxf2) 5... dxe6 { [%eval -3.75] } 6. Rxh7 { [%eval -4.46] } 6... Rxh7 { [%eval -4.15] } 7. Bh3 { [%eval -3.84] } 7... Rxh3 { [%eval -3.6] } 8. Nxh3 { [%eval -3.12] } 8... g5? { (-3.12 → -1.69) Mistake. Ba3 was best. } { [%eval -1.69] } (8... Ba3 9. bxa3) 9. Nxg5 { [%eval -1.72] } 9... f5?? { (-1.72 → Mate in 12) Checkmate is now unavoidable. Na6 was best. } { [%eval #12] } (9... Na6 10. Nxf7) 10. Nxe6 { [%eval #12] } 10... Bxe6 { [%eval #11] } 11. e4?? { (Mate in 11 → -2.44) Lost forced checkmate sequence. c4 was best. } { [%eval -2.44] } (11. c4 Bxc4 12. e4 fxe4 13. f3 Bxa2 14. Rxa2 exf3 15. Rxa7 Rxa7 16. b4 Bxb4) 11... fxe4?? { (-2.44 → Mate in 10) Checkmate is now unavoidable. Bxa2 was best. } { [%eval #10] } (11... Bxa2) 12. f3?? { (Mate in 10 → -2.22) Lost forced checkmate sequence. c4 was best. } { [%eval -2.22] } (12. c4 Bxc4 13. f3 Bxa2 14. Rxa2 exf3 15. Rxa7 Rxa7 16. b4 Bxb4 17. d4 Bxe1) 12... Bxa2 { [%eval -2.1] } 13. Rxa2?! { (-2.10 → -3.37) Inaccuracy. fxe4 was best. } { [%eval -3.37] } (13. fxe4) 13... exf3 { [%eval -3.37] } 14. Rxa7 { [%eval -3.07] } 14... Rxa7 { [%eval -2.07] } 15. Ke2?? { (-2.07 → -5.97) Blunder. c4 was best. } { [%eval -5.97] } (15. c4 b5) 15... fxe2 { [%eval -5.4] } 16. Na3?? { (-5.40 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (16. c4 b5 17. cxb5 Ne7 18. b6 cxb6 19. d4 Bh6 20. Bxh6 Ng6 21. Na3 Rxa3) 16... Rxa3 { [%eval #-12] } 17. bxa3 { [%eval #-11] } 17... Bxa3 { [%eval #-11] } 18. Bxa3 { [%eval #-11] } 18... Kf8 { [%eval #-11] } 19. Bxf8 { [%eval #-10] } 19... Ne7 { [%eval #-10] } 20. Bxe7 { [%eval #-9] } 20... c5 { [%eval #-9] } 21. Bxc5 { [%eval #-8] } 21... bxc5 { [%eval #-8] } 22. c4 { [%eval #-7] } 22... e1=R { [%eval #-10] } 23. d4 { [%eval #-9] } 23... cxd4 { [%eval #-9] } 24. g4 { [%eval #-8] } 24... Rf1 { [%eval #-8] } 25. g5 { [%eval #-7] } 25... Rf6 { [%eval #-8] } 26. gxf6 { [%eval #-7] } 26... Nc6 { [%eval #-7] } 27. f7 { [%eval #-6] } 27... Ne7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. d3 was best. } { [%eval 0.0] } (27... d3 28. f8=N d2 29. Ne6 Nd8 30. Nxd8 d1=Q 31. c5 Qxd8 32. c6 Qd7 33. cxd7#) 28. c5 { [%eval 0.0] } 28... Nc6 { [%eval 0.0] } 29. f8=K?? { (0.00 → Mate in 6) Checkmate is now unavoidable. f8=B was best. } { [%eval #-6] } (29. f8=B Ne7 30. Bxe7 d3 31. c6 d2 32. Bg5 d1=B 33. c7 Bc2 34. Bf4 Bb1) 29... Ne7 { [%eval #-6] } 30. Kxe7 { [%eval #-5] } 30... d3 { [%eval #-5] } 31. Ke6 { [%eval #-4] } 31... d2 { [%eval #-4] } 32. Kd5 { [%eval #-3] } 32... d1=N?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. d1=Q was best. } { [%eval #8] } (32... d1=Q 33. c6 Qxd5 34. c7 Qd8 35. cxd8=K#) 33. c6 { [%eval #8] } 33... Nf2 { [%eval #6] } 34. Ke4 { [%eval #6] } 34... Nxe4 { [%eval #5] } 35. c7 { [%eval #5] } 35... Nf6 { [%eval #4] } 36. c8=K?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. c8=N was best. } { [%eval #-1] } (36. c8=N Nh7 37. Nd6 Nf8 38. Nf7 Ng6 39. Ne5 Nxe5#) 36... Nd7 { [%eval #-1] } 37. Kxd7# { Game ends by variant rule. } 0-1