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[Event "Rated Antichess game"] [Site "https://lichess.org/hdxRlTud"] [Date "2016.12.29"] [White "Maryyoda"] [Black "Gutod"] [Result "0-1"] [UTCDate "2016.12.29"] [UTCTime "23:39:52"] [WhiteElo "1484"] [BlackElo "1562"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+100"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?? { (0.15 → -1.61) Blunder. g3 was best. } (1. g3 c5 2. Nh3 g5 3. Nxg5 Qb6 4. Nxh7 Rxh7 5. Bh3 Rxh3 6. c3 Qxb2 7. Bxb2 Rxg3) 1... e6 2. b4 Bxb4 3. Nc3?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Bb2 was best. } (3. Bb2 Bxd2) 3... Bxc3 4. dxc3 Qg5 5. Bxg5 Kd8 6. Bxd8 a5 7. Bxc7 a4?? { (Mate in 11 → -1.64) Lost forced checkmate sequence. Na6 was best. } (7... Na6 8. Bxa5 b6 9. Qxd7 Bxd7 10. Bxb6 Nc7 11. Bxc7 Rxa2 12. Rxa2 e5 13. Bxe5 h5 14. Bxg7) 8. Bxb8 Rxb8 9. Qxd7 Bxd7 10. Kd2?? { (-0.93 → -2.78) Blunder. c4 was best. } (10. c4 Rf8 11. c5 Ne7 12. c6 Nxc6 13. Kd2 Rd8 14. Re1 Rdg8 15. Ra1 Rf8 16. Kc1 Re8) 10... Ne7 11. Nh3?? { (-2.93 → Mate in 11) Checkmate is now unavoidable. Kd3 was best. } (11. Kd3 Nc6) 11... g5 12. Nxg5 h6?? { (Mate in 10 → 12.46) Lost forced checkmate sequence. Rhg8 was best. } (12... Rhg8 13. Nxe6 Rxg2 14. Bxg2 Bxe6 15. Bxb7 Bxa2 16. Rxa2 Rxb7 17. Rxa4 Ra7 18. Rxa7 Nf5 19. Rxf7) 13. Nxe6 fxe6 14. g3?? { (3.77 → -2.35) Blunder. g4 was best. } (14. g4) 14... Nf5?? { (-2.35 → Mate in 12) Checkmate is now unavoidable. Ra8 was best. } (14... Ra8) 15. e4?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Rg1 was best. } (15. Rg1 Nxg3 16. Rxg3 Rbf8 17. e3 Rxf2 18. Ba6 Rxd2 19. Bxb7 Rxc2 20. Rb1 Rxh2 21. e4 Rxa2) 15... Nxg3 16. fxg3 Bb5 17. Bxb5 Rh7 18. Bxa4 Rd7 19. Bxd7 h5 20. Bxe6 Rc8 21. Bxc8 h4 22. gxh4 b6?? { (Mate in 6 → Mate in 14) Lost forced checkmate sequence. b5 was best. } (22... b5 23. c4 bxc4 24. Kc1 c3 25. Kb2 cxb2 26. a3 bxa1=Q 27. Rxa1#) 23. Kc1?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Rac1 was best. } (23. Rac1 b5 24. a4 bxa4 25. Rcg1 a3 26. Rg4 a2 27. Rb1 axb1=B 28. Ke1 Bxc2 29. Rg7 Bxe4) 23... b5 24. a4?? { (-1.12 → Mate in 2) Checkmate is now unavoidable. c4 was best. } (24. c4) 24... bxa4 25. Rxa4# { Game ends by variant rule. } 0-1