lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/hJTenifh"] [Date "2024.06.15"] [White "Reifuow"] [Black "lamle11"] [Result "1-0"] [UTCDate "2024.06.15"] [UTCTime "12:46:44"] [WhiteElo "1089"] [BlackElo "1087"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Qxd7? { (0.36 → 1.51) Mistake. Nxd7 was best. } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxh2 8. Rxh2) 4. Qh5 Qxd2 5. Qxh7?? { (2.65 → -2.79) Blunder. Nxd2 was best. } (5. Nxd2 Bc4) 5... Qxf2?? { (-2.79 → Mate in 13) Checkmate is now unavoidable. Qxe1 was best. } (5... Qxe1 6. Qxg8 Qxf2 7. Qxf7 Qxg2 8. Qxe8 Qxh1 9. Qxe7 Qxg1 10. Qxc7 Rxh2 11. Qxa7) 6. Qxg7?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } (6. Kxf2 Rxh7 7. Kf1 Bxf1 8. h4 Bxg2 9. Nf3 Bxh1 10. Nh2 Rxh4 11. Ng4 Rxg4) 6... Qxg2?? { (Mate in 11 → 0.40) Lost forced checkmate sequence. Bxg7 was best. } (6... Bxg7 7. Kxf2 Bxb2 8. Bxb2 Rxh2 9. Rxh2 Bf1 10. Kxf1 e5 11. Bxe5 Nc6 12. Bxc7) 7. Qxf7?? { (0.40 → Mate in 11) Checkmate is now unavoidable. Qxg2 was best. } (7. Qxg2 Rxh2 8. Qxg8 Rxc2 9. Qxf8 Kxf8 10. Bd2 Rxb2 11. Kf1 Rxd2 12. Nxd2 Bxf1) 7... Qxc2 8. Qxe7 Qxb2 9. Qxc7 Qxa2?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. Qxc1 was best. } (9... Qxc1 10. Qxb8 Rxh2 11. Rxh2 Qxe1 12. Qxa8 Qxg1 13. Qxe8 Qxe3 14. Qxe3 Bd6 15. Qxa7) 10. Qxa7?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Rxa2 was best. } (10. Rxa2 Rxh2 11. Raxh2 Ba3 12. Qxb8 Bxc1 13. Qxe8 Bxe3 14. Qxg8 Bxg1 15. Rxg1 Rxg8) 10... Qxb1 11. Rxa6 Nxa6?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxc1 was best. } (11... Qxc1 12. Qxa8 Qxe3 13. Qxb8 Qxg1 14. Rxg1 Rxh2 15. Qxe8 Nf6 16. Qxf8 Rb2 17. Qxf6) 12. Qxa6?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxa8 was best. } (12. Qxa8 Qxc1 13. Qxa6 Qxe3 14. Kd2 Qxd2 15. Qb7 Rxh2 16. Rxh2 Qxh2 17. Ne2 Qxe2) 12... Qxc1 13. Qxa8 Qxe3 14. Qxe8 Qxe1 15. Qxf8 Qxg1 16. Qxg8 Rxh2?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Qxh1 was best. } (16... Qxh1 17. Qxh8 Qxh2 18. Qxh2#) 17. Rxh2 Qxg8 18. Rh8 Qxh8# { Game ends by variant rule. } 1-0