lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "GM GLEK ACADEMY ANTICHESS Arena"] [Site "https://lichess.org/gC3UMiYG"] [Date "2020.04.10"] [White "Smelye2"] [Black "Makesi333"] [Result "0-1"] [UTCDate "2020.04.10"] [UTCTime "07:07:00"] [WhiteElo "1662"] [BlackElo "1656"] [WhiteRatingDiff "-135"] [BlackRatingDiff "+109"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 Nc6?? { (1.24 → 3.76) Blunder. e6 was best. } (1... e6 2. b4) 2. Bd3?? { (3.76 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } (2. Ba6 bxa6 3. b4 Nxb4 4. Qf3 Nxc2 5. Qxf7 Kxf7 6. a4 Nxe3 7. fxe3 e6 8. Ne2 Ba3) 2... f5 3. Bxf5 Nd4 4. exd4 e5 5. Bxd7 Qxd7 6. dxe5 Qxd2 7. Bxd2 Bg4 8. Qxg4 Bd6?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. g5 was best. } (8... g5 9. Bxg5 Nf6 10. exf6 Bb4 11. Qxb4 h5 12. Qxb7 Rd8 13. Qxa7 Kf8 14. Qxc7 Rd6 15. Qxd6) 9. Qxg7 Bxe5 10. Qxg8? { (Mate in 12 → 7.72) Lost forced checkmate sequence. Qxc7 was best. } (10. Qxc7 Bxc7 11. Bc3 Bxh2 12. Bxh8 Bxg1 13. Rxh7 Bxf2 14. Rxb7 Bxe1 15. Rxa7 Rxa7 16. g3 Bxg3) 10... Bxh2? { (7.72 → Mate in 11) Checkmate is now unavoidable. Bxb2 was best. } (10... Bxb2 11. Qxe8) 11. Rxh2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxh7 was best. } (11. Qxh7 Rxh7 12. Rxh2 Rxh2 13. a4 Rxg2 14. Ba5 Rxf2 15. Bxc7 Rxc2 16. Bd6 Rxb2 17. Ra3 Rxb1) 11... Rxg8 12. Rxh7 Rxg2 13. Rxc7 Rxf2 14. Rxb7 Rxd2 15. Nxd2 Rb8?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Rd8 was best. } (15... Rd8 16. Rxa7 Rxd2 17. Kxd2 Kf7 18. Rxf7#) 16. Rxa7 Rxb2 17. Re7?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. a3 was best. } (17. a3 Rxc2 18. Kf1 Rxd2 19. Rd1 Rxd1 20. Ne2 Rxf1 21. Nf4 Rxf4 22. Ra4 Rxa4#) 17... Rxa2?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Rxc2 was best. } (17... Rxc2 18. Rxe8 Rxd2 19. Kxd2#) 18. Rxe8 Rxc2 19. Rc1?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Kf1 was best. } (19. Kf1 Rxd2 20. Kf2 Rxf2 21. Nf3 Rxf3 22. Rf1 Rxf1 23. Re1 Rxe1#) 19... Rxd2 20. Kxd2# { Game ends by variant rule. } 0-1