General Chess Discussion - movmiento preactivado#2 Puedes desactivarlo en tu página de preferencias: "Game behavior", "Enable premoves". Si ya has movido, puedes anularlo con el botón derecho. | psuter |
Lichess Feedback - King of the Hill computer analysis#53 You could start with a KotH eval function that only assigns win/loss values to positions with a king in the center, instead of measuring distance and trying to weigh that in with the rest of the caref… | psuter |
Lichess Feedback - My opinion of the new rating system.#111 Yes, on lichess you win fractions of points. I ran a simulation using the same library as lichess, where, after beating the same player 1000 times, beating him another 9000 times only gave you ~1pt (!… | psuter |
Lichess Feedback - My opinion of the new rating system.#108 For the record, I'll provide an opinion that's contrary to what is being argued above: I believe pool ratings should disappear entirely. I've read here many times that pool ratings are a better reflec… | psuter |
Lichess Feedback - Swiss tournaments#5 Kind of off-topic, but I went and tried out chessfriends.com, and, wow, do we have it good on lichess. "Export to PGN requires premium membership", well of course it does. This being said, I agree 100… | psuter |
Lichess Feedback - Swiss tournaments#2 To clarify what the main issue is, maybe: a rule for pairings in Swiss tournaments is that two players cannot play against each other more than once. If too many players leave the tournament before it… | psuter |
Lichess Feedback - The future of training.#2 Are you perhaps using a smaller screen? The box on the left which contains the link to coordinate training and the graph won't be shown if your screen isn't wide enough. | psuter |
Lichess Feedback - Triple Repetition Implementation#13 Sorry, I missed the nuance in the definition of a position. By looking at the code, it seems the hashes used for threefold repetition detection also do not capture the turn information, which would ex… | psuter |
Lichess Feedback - Triple Repetition Implementation#2 It was the third one. At move 51, the position was identical. | psuter |
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