@for_cryingout_loud said in #7:
> ok lets start of with your opponent talking bad of you in chat you can report them using lichess.org/report
That is not the topic, and I doubt my opponent would be punished for something relatively mild, I merely wanted to share one of my frustrating experiences caused by this system.
> If you disconnect for the first time for 10 seconds its -10secs from the total time.
If that is truly how it works then it's even worse than I thought, in what world does that help with rage-quitting? Is there anyone who rage quits in intervals? If what you describe is really how the system works then it only strengthens my point: the system does a beautifully excellent job at punishing players with a poor connection, it is quite literally bult for that, in what way does having "total disconnected time" affect rude players who quit without resigning? What exactly does it prevent? Intermittent rage quitting?
> Should the system take position into consideration?
I never suggested this, nor do I think it's anything worth looking at, an engine evaluation does not accurately represent what the human players think of the position.
> No, I am saying that the way you want to change the system won't work, because of x or y reason.
The only change I ever suggested was simply removing any kind of disconnection timer, and the only thing you've said against that is that you don't want to wait a few minutes in the rare occasion where your opponent decides to be rude and disconnect without resigning (which you admit they'll be punished for anyways)
> I want it to be better but in a way that is fair and does not punish anyone for any reason but them not connecting back in a reasonable amount of time
Whatever you think is "reasonable" is entirely arbitrary, you previously said that 2 minutes was already too much, which sounds ridiculous to me, because once again, I might have 10 minutes on my clock, whether I spent 20% of that either being disconnected or thinking about my next move should not be ANYTHING of my opponent's concern.
> ok lets start of with your opponent talking bad of you in chat you can report them using lichess.org/report
That is not the topic, and I doubt my opponent would be punished for something relatively mild, I merely wanted to share one of my frustrating experiences caused by this system.
> If you disconnect for the first time for 10 seconds its -10secs from the total time.
If that is truly how it works then it's even worse than I thought, in what world does that help with rage-quitting? Is there anyone who rage quits in intervals? If what you describe is really how the system works then it only strengthens my point: the system does a beautifully excellent job at punishing players with a poor connection, it is quite literally bult for that, in what way does having "total disconnected time" affect rude players who quit without resigning? What exactly does it prevent? Intermittent rage quitting?
> Should the system take position into consideration?
I never suggested this, nor do I think it's anything worth looking at, an engine evaluation does not accurately represent what the human players think of the position.
> No, I am saying that the way you want to change the system won't work, because of x or y reason.
The only change I ever suggested was simply removing any kind of disconnection timer, and the only thing you've said against that is that you don't want to wait a few minutes in the rare occasion where your opponent decides to be rude and disconnect without resigning (which you admit they'll be punished for anyways)
> I want it to be better but in a way that is fair and does not punish anyone for any reason but them not connecting back in a reasonable amount of time
Whatever you think is "reasonable" is entirely arbitrary, you previously said that 2 minutes was already too much, which sounds ridiculous to me, because once again, I might have 10 minutes on my clock, whether I spent 20% of that either being disconnected or thinking about my next move should not be ANYTHING of my opponent's concern.