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My opinion of the new rating system.

That 4 digit number is how I gauge whether I'm improving, stagnating, whether my new tactics and strategies are working or not, and how I set goals for myself.

I know it's just a fake rating, I know it's not even that good of a rating, I know it's nothing important and this is just a different way of measuring progress.

But it's really, really demoralising to have thought you'd hit some of your goals - playing consistently at 1900 level, breaching 2000, playing consistent 1950 level, nearly breaching 2100, playing consistent 2000 level, then going back two goals, back to 1840, a place you'd thought you'd improved from.

So now I've got to look to my next goal - breaching 1900, and playing consistent 1850 level, when I thought I'd done that about 6 months ago, and 175 hours of play time ago. Plus, because of the rating now being a weighted average, my other ranks are going to drag me down, consistently, especially pool (where on elite regulars go), as well as classic (I prefer bullet, entirely different game.)
Again, the pools don't drag the weighted average down :)
Ah, it's all too confusing anyway.

Sorely tempted to make an account just for bullet.
@F_D89, my life doesn't depend on my chess rating of course, and I enjoy chess for it's own sake, but also having this goal of getting better that I can work towards gives my life meaning that it wouldn't otherwise have. I feel the same as Cynosure does, though my rating raised instead of dropped, I too am left feeling confused and unsure of myself. This is why I wrote I was switching to Rybka. It's not because this site is bad, it's a great site, it's just for me personally having a reliable yardstick to measure my progress is important, and I feel like Rybka can provide this better than Lichess can. I'm still going to play on Lichess probably, just not nearly as much as I have been these past months.
the weight average is not a good idea.

If I am 2000 in blitz, 1600 in bullet... You say me I'm 1800...
Fine! I am 1800. HOOOO NOOO you played 2000 bullet games and only 200 blitz games so you are 1640!

Where does this theory come from?

Weight average by number of games? come on...

Weight average by importance ( the more the game is long, the more it reflects your capacity of calculating, evaluating, and winning a complicated endgame) would be more refined... but still subject to critism

We're moving away from the Standard rating in the grand scheme of things. Already you have to go to a player's profile page to view their Standard rating as the specific ratings are prefered over it.
I agree that we're moving from the "Standard to the grand scheme"

But now it has become "Classical" rating. My classical is what my "global" used to be.
"Simplest thing to do is just to notice if your rating is trending up or down. If it's trending up consistently, you're probably improving :)"

I definitely agree. The number there can't be relied upon (yet?).

Are they factored into your overall rating? This I don't know, but I assume so.
I think I lost about 150 points, kind of depressing because I was finally over 2100 recently.

And I saw someone say your rating will be weighed down by the amount of games you have played?
As someone who plays classical games almost exclusively, I'm very much in favour of moving away from a 'standard' rating. It seems not very indicative at all of a player's true strengths, and perhaps ironically actually adds to segregating the lichess community in this great panicked struggle over a four digit number. This number doesn't define your skill. I've had various pleasant (and unpleasant) surprises of discovering opponents who don't play nearly as well (or altogether exceed) their supposed aptitude for play, such as blitz players with an exceptionally high rating who've lost their ability to make critical long-term moves in classical time control.

I've no idea how eliminating this standard rating would affect overall ranking, but it would certainly make people a *lot* less reluctant to try out other variants and time controls that they normally wouldn't. It would do away with a lot of animosity between players not only of different variants and time controls, but even among their own.

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