Hi Lichess,
I enjoy playing on your platform,
However, I wish to draw your attention to what I can only perceive as an unfair design flaw. This occurs when I am in a game and my Internet link begins to time out. If my Internet times out for a certain number of seconds, Lichess aborts the game much to my horror. In some cases, Lichess goes ahead to even ban me for about 17 minutes. This abort happens regardless of the time control for the game: 1 -min bullet, 3 or 5-min Blitz, or even 10-min Rapid.
Here in Africa where I live, we still have great number of areas with unstable Internet network and at some times, especially in remote villages, the network is so bad, there are bound to be occasional timeouts which may recover after 1 minute.
It is painful to loose a game you are ups, just cos your Internet timed out for less than a minute, its even more painful when you get banned afterwards for no fault of yours.
I pray Lichess considers increasing or varying the lenght of time the engine waits before aborting a game, something like half the time of the full time-control per game. Or whatever they consider best that would put into consideration this fact that Internet in Africa is still very terrible in many areas.
Here's my link at some of such times: On this particular occassion, I lost a game to a very low rated player. Very Painful.
Reply from 4.2.2.2: bytes=32 time=148ms TTL=51
Request timed out.
Reply from 4.2.2.2: bytes=32 time=2847ms TTL=51
Reply from 4.2.2.2: bytes=32 time=2249ms TTL=51
Request timed out.
Reply from 4.2.2.2: bytes=32 time=767ms TTL=51
Thanking you in advance.
I enjoy playing on your platform,
However, I wish to draw your attention to what I can only perceive as an unfair design flaw. This occurs when I am in a game and my Internet link begins to time out. If my Internet times out for a certain number of seconds, Lichess aborts the game much to my horror. In some cases, Lichess goes ahead to even ban me for about 17 minutes. This abort happens regardless of the time control for the game: 1 -min bullet, 3 or 5-min Blitz, or even 10-min Rapid.
Here in Africa where I live, we still have great number of areas with unstable Internet network and at some times, especially in remote villages, the network is so bad, there are bound to be occasional timeouts which may recover after 1 minute.
It is painful to loose a game you are ups, just cos your Internet timed out for less than a minute, its even more painful when you get banned afterwards for no fault of yours.
I pray Lichess considers increasing or varying the lenght of time the engine waits before aborting a game, something like half the time of the full time-control per game. Or whatever they consider best that would put into consideration this fact that Internet in Africa is still very terrible in many areas.
Here's my link at some of such times: On this particular occassion, I lost a game to a very low rated player. Very Painful.
Reply from 4.2.2.2: bytes=32 time=148ms TTL=51
Request timed out.
Reply from 4.2.2.2: bytes=32 time=2847ms TTL=51
Reply from 4.2.2.2: bytes=32 time=2249ms TTL=51
Request timed out.
Reply from 4.2.2.2: bytes=32 time=767ms TTL=51
Thanking you in advance.