Thanks, so please help me understand.. The purpose of the red icon is to give the user a hook for understanding why the sound didn't play?
You could say, "I don't see the relevance of [player] responsibility.."
Player responsibility looks relevant to me when making decisions about what problems to solve and what problems to not solve. One's model of what the player should and should not be responsible for will inform what one thinks about whether it's worth improving the no-sound behavior with a given design. It's admirable to want to improve things without any negative consequence. I'm not sure that is the case here. Always, designs entail tradeoffs.
You could say, "I don't see the relevance of [player] responsibility.."
Player responsibility looks relevant to me when making decisions about what problems to solve and what problems to not solve. One's model of what the player should and should not be responsible for will inform what one thinks about whether it's worth improving the no-sound behavior with a given design. It's admirable to want to improve things without any negative consequence. I'm not sure that is the case here. Always, designs entail tradeoffs.